wlroots/render/pixman
Simon Ser 29291cb47c render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
2022-06-16 14:43:24 +02:00
..
meson.build render: make GLES2 renderer optional 2021-04-17 16:39:40 +02:00
pixel_format.c render/pixman/pixel_format: add more formats 2021-08-03 02:53:03 -04:00
renderer.c render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00