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a04cfca4da
They are never used in practice, which makes all of our flag handling effectively dead code. Also, APIs such as KMS don't provide a good way to deal with the flags. Let's just fail the DMA-BUF import when clients provide flags. |
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shaders | ||
meson.build | ||
pixel_format.c | ||
renderer.c | ||
texture.c | ||
util.c | ||
vulkan.c |