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wlroots
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b1d26ed47b
wlroots
/
render
/
gles2
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Alexander Orzechowski
b1d26ed47b
renderer/gles2: Compute texture coordinates based off of vertex positions
2023-05-28 14:53:34 -04:00
..
shaders
renderer/gles2: Compute texture coordinates based off of vertex positions
2023-05-28 14:53:34 -04:00
meson.build
render/gles2: move shaders to individual files
2022-10-28 11:46:06 +00:00
pixel_format.c
render/gles: add support for some 16-bpc unsigned shm formats
2022-05-07 16:25:38 +00:00
renderer.c
renderer/gles2: Compute texture coordinates based off of vertex positions
2023-05-28 14:53:34 -04:00
texture.c
render/pixel-format: add support for block-based formats
2023-05-21 20:28:45 +00:00