wlroots/render/vulkan/shaders
Simon Ser 5adf325333 render/vulkan: undo alpha premult before sRGB encoding/decoding
sRGB encoding/decoding needs to happen with straight alpha, not
pre-multiplied alpha.
2023-10-17 17:28:56 +02:00
..
common.vert render/vulkan: Optimize vertex shader 2021-11-23 15:46:24 +00:00
meson.build render/vulkan: allow rendering to non-8-bit buffers 2023-05-12 15:09:02 +00:00
output.frag render/vulkan: undo alpha premult before sRGB encoding/decoding 2023-10-17 17:28:56 +02:00
quad.frag render/vulkan: add Vulkan renderer 2021-10-18 11:51:13 +02:00
texture.frag render/vulkan: undo alpha premult before sRGB encoding/decoding 2023-10-17 17:28:56 +02:00