wlroots/render/vulkan/shaders/quad.frag
nyorain 8e34692250 render/vulkan: add Vulkan renderer
This new renderer is implemented with the existing wlr_renderer API
(which is known to be sub-optimal for some operations). It's not
used by default, but users can opt-in by setting WLR_RENDERER=vulkan.

The renderer depends on VK_EXT_image_drm_format_modifier and
VK_EXT_physical_device_drm.

Co-authored-by: Simon Ser <contact@emersion.fr>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
2021-10-18 11:51:13 +02:00

11 lines
174 B
GLSL

#version 450
layout(location = 0) out vec4 out_color;
layout(push_constant) uniform UBO {
layout(offset = 80) vec4 color;
} data;
void main() {
out_color = data.color;
}