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EGL_EXT_image_dma_buf_import_modifiers tells us whether we should use GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES. Using the right texture target can fix some failures and/or improve performance on some drivers. This does the same as a Weston commit [1]. [1]: https://gitlab.freedesktop.org/wayland/weston/commit/40c519a3e613 Closes: https://github.com/swaywm/wlroots/issues/2173 |
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gles2 | ||
dmabuf.c | ||
drm_format_set.c | ||
egl.c | ||
meson.build | ||
wlr_renderer.c | ||
wlr_texture.c |