wlroots/render/gles2
Simon Ser bb2946f737 build: make GBM optional
Now that the DRM backend no longer depends on GBM, we can make it
optional. The GLES2 renderer still depends on it because of our EGL
device selection.

This is useful for compositors with their own renderers, and for
compositors using the Vulkan renderer.
2022-05-30 13:30:08 +00:00
..
meson.build render: make GLES2 renderer optional 2021-04-17 16:39:40 +02:00
pixel_format.c render/gles: add support for some 16-bpc unsigned shm formats 2022-05-07 16:25:38 +00:00
renderer.c build: make GBM optional 2022-05-30 13:30:08 +00:00
shaders.c Remove support for DMA-BUF flags 2021-11-17 16:12:59 +00:00
texture.c render/gles: add support for some 16-bpc unsigned shm formats 2022-05-07 16:25:38 +00:00