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![]() This lets the renderer handle the wlr_buffer directly, just like it does in texture_from_buffer. This also allows the renderer to batch the rectangle updates, and update more than the damage region if desirable (e.g. too many rects), so can be more efficient. |
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.. | ||
meson.build | ||
pixel_format.c | ||
renderer.c | ||
shaders.c | ||
texture.c |