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According to the spec: > If <n_rects> is 0 then <rects> is ignored and the entire > surface is implicitly damaged and the behaviour is equivalent > to calling eglSwapBuffers. When we want to swap with an empty damage region, set the damage to a single empty rectangle. |
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.. | ||
gles2 | ||
dmabuf.c | ||
drm_format_set.c | ||
egl.c | ||
glapi.txt | ||
meson.build | ||
wlr_renderer.c | ||
wlr_texture.c |