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13b9b54f3f
If we need to apply a color transform to rendered content, we will not be able to use direct scanout. Explicitly skip it to not accidentally show frames lacking the color transform. |
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drag_icon.c | ||
layer_shell_v1.c | ||
output_layout.c | ||
subsurface_tree.c | ||
surface.c | ||
wlr_scene.c | ||
xdg_shell.c |