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bb2946f737
Now that the DRM backend no longer depends on GBM, we can make it optional. The GLES2 renderer still depends on it because of our EGL device selection. This is useful for compositors with their own renderers, and for compositors using the Vulkan renderer. |
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meson.build | ||
pixel_format.c | ||
renderer.c | ||
shaders.c | ||
texture.c |