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![]() When we cleared the pending backend damage when the output committed, we would not take into account the output transform. It's easiest to fix this by just changing pending_commit_damage to always have transformed coordinates. |
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drag_icon.c | ||
layer_shell_v1.c | ||
output_layout.c | ||
subsurface_tree.c | ||
surface.c | ||
wlr_scene.c | ||
xdg_shell.c |