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3c74bd0c91
Previously, we were copying wlr_output_state on the stack and patching it up to be guaranteed to have a proper drmModeModeInfo stored in it (and not a custom mode). Also, we had a bunch of helpers deriving DRM-specific information from the generic wlr_output_state. Copying the wlr_output_state worked fine so far, but with output layers we'll be getting a wl_list in there. An empty wl_list stores two pointers to itself, copying it on the stack blindly results in infinite loops in wl_list_for_each. To fix this, rework our DRM backend to stop copying wlr_output_state, instead add a new struct wlr_drm_connector_state which holds both the wlr_output_state and additional DRM-specific information. |
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bo_handle_table.h | ||
cvt.h | ||
drm.h | ||
iface.h | ||
properties.h | ||
renderer.h | ||
util.h |