mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2024-11-22 15:12:26 +00:00
895e3d18b9
Co-authored-by: Manuel Stoeckl <code@mstoeckl.com>
40 lines
1.0 KiB
C
40 lines
1.0 KiB
C
#ifndef RENDER_COLOR_H
|
|
#define RENDER_COLOR_H
|
|
|
|
#include <stdint.h>
|
|
#include <wlr/util/addon.h>
|
|
|
|
/**
|
|
* The formula is approximated via a 3D look-up table. A 3D LUT is a
|
|
* three-dimensional array where each element is an RGB triplet. The flat lut_3d
|
|
* array has a length of dim_len³.
|
|
*
|
|
* Color channel values in the range [0.0, 1.0] are mapped linearly to
|
|
* 3D LUT indices such that 0.0 maps exactly to the first element and 1.0 maps
|
|
* exactly to the last element in each dimension.
|
|
*
|
|
* The offset of the RGB triplet given red, green and blue indices r_index,
|
|
* g_index and b_index is:
|
|
*
|
|
* offset = 3 * (r_index + dim_len * g_index + dim_len * dim_len * b_index)
|
|
*/
|
|
struct wlr_color_transform_lut3d {
|
|
float *lut_3d;
|
|
size_t dim_len;
|
|
};
|
|
|
|
enum wlr_color_transform_type {
|
|
COLOR_TRANSFORM_SRGB,
|
|
COLOR_TRANSFORM_LUT_3D,
|
|
};
|
|
|
|
struct wlr_color_transform {
|
|
int ref_count;
|
|
struct wlr_addon_set addons; // per-renderer helper state
|
|
|
|
enum wlr_color_transform_type type;
|
|
struct wlr_color_transform_lut3d lut3d;
|
|
};
|
|
|
|
#endif
|