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9b4be5a595
The noop backend is similar to headless, but it doesn't contain a renderer. It can be used as a place to stash views for when there's no physical outputs connected.
69 lines
1.8 KiB
C
69 lines
1.8 KiB
C
#include <assert.h>
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#include <stdlib.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/util/log.h>
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#include "backend/noop.h"
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#include "util/signal.h"
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struct wlr_noop_backend *noop_backend_from_backend(
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struct wlr_backend *wlr_backend) {
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assert(wlr_backend_is_noop(wlr_backend));
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return (struct wlr_noop_backend *)wlr_backend;
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}
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static bool backend_start(struct wlr_backend *wlr_backend) {
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struct wlr_noop_backend *backend = noop_backend_from_backend(wlr_backend);
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wlr_log(WLR_INFO, "Starting noop backend");
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struct wlr_noop_output *output;
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wl_list_for_each(output, &backend->outputs, link) {
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wlr_output_update_enabled(&output->wlr_output, true);
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wlr_signal_emit_safe(&backend->backend.events.new_output,
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&output->wlr_output);
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}
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backend->started = true;
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return true;
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}
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static void backend_destroy(struct wlr_backend *wlr_backend) {
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struct wlr_noop_backend *backend = noop_backend_from_backend(wlr_backend);
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if (!wlr_backend) {
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return;
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}
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struct wlr_noop_output *output, *output_tmp;
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wl_list_for_each_safe(output, output_tmp, &backend->outputs, link) {
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wlr_output_destroy(&output->wlr_output);
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}
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wlr_signal_emit_safe(&wlr_backend->events.destroy, backend);
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free(backend);
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}
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static const struct wlr_backend_impl backend_impl = {
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.start = backend_start,
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.destroy = backend_destroy,
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};
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struct wlr_backend *wlr_noop_backend_create(struct wl_display *display) {
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wlr_log(WLR_INFO, "Creating noop backend");
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struct wlr_noop_backend *backend =
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calloc(1, sizeof(struct wlr_noop_backend));
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if (!backend) {
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wlr_log(WLR_ERROR, "Failed to allocate wlr_noop_backend");
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return NULL;
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}
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wlr_backend_init(&backend->backend, &backend_impl);
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backend->display = display;
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wl_list_init(&backend->outputs);
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return &backend->backend;
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}
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bool wlr_backend_is_noop(struct wlr_backend *backend) {
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return backend->impl == &backend_impl;
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}
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