wlroots/render/gles2
Simon Ser d5556ec78f render/egl: add save_context parameter to wlr_egl_make_current()
Saving the old context and immediately making our own context
current is a common pattern. Let's make it easier to do.

No functional change, just refactoring.
2024-02-23 18:52:48 +01:00
..
shaders renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
meson.build renderer/gles2: Implement render pass interface 2023-05-28 14:53:34 -04:00
pass.c Define _POSIX_C_SOURCE globally 2024-02-15 15:41:12 +01:00
pixel_format.c Define _POSIX_C_SOURCE globally 2024-02-15 15:41:12 +01:00
renderer.c render/egl: add save_context parameter to wlr_egl_make_current() 2024-02-23 18:52:48 +01:00
texture.c render/egl: add save_context parameter to wlr_egl_make_current() 2024-02-23 18:52:48 +01:00