wlroots/types/scene
Alexander Orzechowski ea3c6fde3a wlr_scene: Add opaque region blend mode optimization
If we are only rendering within a region of the surface that is
advertised as opaque, we can choose no blending
2023-06-27 14:02:25 +00:00
..
drag_icon.c drag: use unified map logic 2023-06-02 17:26:18 +00:00
layer_shell_v1.c layer-shell: use unified map logic 2023-06-02 17:26:18 +00:00
output_layout.c scene/output_layout: Fix crash in scene_output_layout_output_destroy 2022-06-07 20:58:41 +02:00
subsurface_tree.c subcompositor: use unified map logic 2023-06-02 17:26:18 +00:00
surface.c wlr_scene: Cleanup header includes 2023-02-20 16:53:59 -05:00
wlr_scene.c wlr_scene: Add opaque region blend mode optimization 2023-06-27 14:02:25 +00:00
xdg_shell.c xdg-shell: use unified map logic 2023-06-02 17:26:18 +00:00