wlroots/include/wlr/backend/drm.h
Ilia Bozhinov 24cf70ae96 backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
2018-05-25 14:56:52 +03:00

26 lines
820 B
C

#ifndef WLR_BACKEND_DRM_H
#define WLR_BACKEND_DRM_H
#include <wayland-server.h>
#include <wlr/backend.h>
#include <wlr/backend/session.h>
#include <wlr/types/wlr_output.h>
/**
* Creates a DRM backend using the specified GPU file descriptor (typically from
* a device node in /dev/dri).
*
* To slave this to another DRM backend, pass it as the parent (which _must_ be
* a DRM backend, other kinds of backends raise SIGABRT).
*/
struct wlr_backend *wlr_drm_backend_create(struct wl_display *display,
struct wlr_session *session, int gpu_fd, struct wlr_backend *parent,
wlr_renderer_create_func_t create_renderer_func);
bool wlr_backend_is_drm(struct wlr_backend *backend);
bool wlr_output_is_drm(struct wlr_output *output);
struct wlr_session *wlr_drm_backend_get_session(struct wlr_backend *backend);
#endif