wlroots/render
Simon Ser 29291cb47c render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
2022-06-16 14:43:24 +02:00
..
allocator Remove remaining wl_signal_emit calls 2022-06-05 10:36:11 +00:00
gles2 render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00
pixman render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00
vulkan render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00
dmabuf.c dmabuf: Don't leak file descriptors on error path 2022-06-06 00:50:41 -04:00
drm_format_set.c render/drm-format-set: add wlr_drm_format_set_intersect 2021-12-03 14:42:41 +00:00
egl.c render/egl: don't leak memory on error return 2022-06-12 06:55:06 +00:00
meson.build build: make GBM optional 2022-05-30 13:30:08 +00:00
pixel_format.c render/gles: add support for some 16-bpc unsigned shm formats 2022-05-07 16:25:38 +00:00
swapchain.c Move allocator stuff into new directory 2021-08-25 09:57:20 -04:00
wlr_renderer.c Zero-initialize structs in init functions 2022-04-28 10:09:50 +02:00
wlr_texture.c render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00