wlroots/render
Simon Ser 98cf38601f render: replace wlr_texture_write_pixels with update_from_buffer
This lets the renderer handle the wlr_buffer directly, just like it
does in texture_from_buffer. This also allows the renderer to batch
the rectangle updates, and update more than the damage region if
desirable (e.g. too many rects), so can be more efficient.
2022-08-12 08:41:32 +00:00
..
allocator build: fix enabled GBM when allocators=auto and auto_features=disabled 2022-06-29 11:32:06 +02:00
gles2 render: replace wlr_texture_write_pixels with update_from_buffer 2022-08-12 08:41:32 +00:00
pixman render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00
vulkan render: replace wlr_texture_write_pixels with update_from_buffer 2022-08-12 08:41:32 +00:00
dmabuf.c dmabuf: Don't leak file descriptors on error path 2022-06-06 00:50:41 -04:00
drm_format_set.c render/drm-format-set: add wlr_drm_format_set_intersect 2021-12-03 14:42:41 +00:00
egl.c render/egl: don't leak memory on error return 2022-06-12 06:55:06 +00:00
meson.build render: use internal_features to indicate EGL support 2022-06-24 07:20:42 +02:00
pixel_format.c render/gles: add support for some 16-bpc unsigned shm formats 2022-05-07 16:25:38 +00:00
swapchain.c Move allocator stuff into new directory 2021-08-25 09:57:20 -04:00
wlr_renderer.c Zero-initialize structs in init functions 2022-04-28 10:09:50 +02:00
wlr_texture.c render: replace wlr_texture_write_pixels with update_from_buffer 2022-08-12 08:41:32 +00:00