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![]() Move single-pixel buffer status cache from wlr_scene_surface to wlr_scene_buffer, it makes more sense there and means the optimisations will still work if wlr_scene_buffer is used without wlr_scene_surface. |
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.. | ||
backend | ||
interfaces | ||
render | ||
types | ||
util | ||
wlr | ||
xcursor | ||
xwayland | ||
meson.build |