#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "backend/wayland.h" #include "util/time.h" static void keyboard_handle_keymap(void *data, struct wl_keyboard *wl_keyboard, uint32_t format, int32_t fd, uint32_t size) { close(fd); } static void keyboard_handle_enter(void *data, struct wl_keyboard *wl_keyboard, uint32_t serial, struct wl_surface *surface, struct wl_array *keys) { struct wlr_keyboard *keyboard = data; int64_t time_msec = get_current_time_msec(); uint32_t *keycode_ptr; wl_array_for_each(keycode_ptr, keys) { struct wlr_keyboard_key_event event = { .keycode = *keycode_ptr, .state = WL_KEYBOARD_KEY_STATE_PRESSED, .time_msec = time_msec, .update_state = false, }; wlr_keyboard_notify_key(keyboard, &event); } } static void keyboard_handle_leave(void *data, struct wl_keyboard *wl_keyboard, uint32_t serial, struct wl_surface *surface) { struct wlr_keyboard *keyboard = data; int64_t time_msec = get_current_time_msec(); while (keyboard->num_keycodes > 0) { struct wlr_keyboard_key_event event = { .keycode = keyboard->keycodes[keyboard->num_keycodes - 1], .state = WL_KEYBOARD_KEY_STATE_RELEASED, .time_msec = time_msec, .update_state = false, }; wlr_keyboard_notify_key(keyboard, &event); } } static void keyboard_handle_key(void *data, struct wl_keyboard *wl_keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) { struct wlr_keyboard *keyboard = data; struct wlr_keyboard_key_event wlr_event = { .keycode = key, .state = state, .time_msec = time, .update_state = false, }; wlr_keyboard_notify_key(keyboard, &wlr_event); } static void keyboard_handle_modifiers(void *data, struct wl_keyboard *wl_keyboard, uint32_t serial, uint32_t mods_depressed, uint32_t mods_latched, uint32_t mods_locked, uint32_t group) { struct wlr_keyboard *keyboard = data; wlr_keyboard_notify_modifiers(keyboard, mods_depressed, mods_latched, mods_locked, group); } static void keyboard_handle_repeat_info(void *data, struct wl_keyboard *wl_keyboard, int32_t rate, int32_t delay) { // This space is intentionally left blank } static const struct wl_keyboard_listener keyboard_listener = { .keymap = keyboard_handle_keymap, .enter = keyboard_handle_enter, .leave = keyboard_handle_leave, .key = keyboard_handle_key, .modifiers = keyboard_handle_modifiers, .repeat_info = keyboard_handle_repeat_info }; static const struct wlr_keyboard_impl keyboard_impl = { .name = "wl-keyboard", }; void init_seat_keyboard(struct wlr_wl_seat *seat) { assert(seat->wl_keyboard); char name[128] = {0}; snprintf(name, sizeof(name), "wayland-keyboard-%s", seat->name); wlr_keyboard_init(&seat->wlr_keyboard, &keyboard_impl, name); wl_keyboard_add_listener(seat->wl_keyboard, &keyboard_listener, &seat->wlr_keyboard); wl_signal_emit_mutable(&seat->backend->backend.events.new_input, &seat->wlr_keyboard.base); } static void touch_coordinates_to_absolute(struct wlr_wl_seat *seat, wl_fixed_t x, wl_fixed_t y, double *sx, double *sy) { /** * TODO: multi-output touch support * Although the wayland backend supports multi-output pointers, the support * for multi-output touch has been left on the side for simplicity reasons. * If this is a feature you want/need, please open an issue on the wlroots * tracker here https://gitlab.freedesktop.org/wlroots/wlroots/-/issues */ struct wlr_wl_output *output, *tmp; wl_list_for_each_safe(output, tmp, &seat->backend->outputs, link) { *sx = wl_fixed_to_double(x) / output->wlr_output.width; *sy = wl_fixed_to_double(y) / output->wlr_output.height; return; // Choose the first output in the list } *sx = *sy = 0; } static void touch_handle_down(void *data, struct wl_touch *wl_touch, uint32_t serial, uint32_t time, struct wl_surface *surface, int32_t id, wl_fixed_t x, wl_fixed_t y) { struct wlr_wl_seat *seat = data; struct wlr_touch *touch = &seat->wlr_touch; struct wlr_wl_touch_points *points = &seat->touch_points; assert(points->len != sizeof(points->ids) / sizeof(points->ids[0])); points->ids[points->len++] = id; struct wlr_touch_down_event event = { .touch = touch, .time_msec = time, .touch_id = id, }; touch_coordinates_to_absolute(seat, x, y, &event.x, &event.y); wl_signal_emit_mutable(&touch->events.down, &event); } static bool remove_touch_point(struct wlr_wl_touch_points *points, int32_t id) { size_t i = 0; for (; i < points->len; i++) { if (points->ids[i] == id) { size_t remaining = points->len - i - 1; memmove(&points->ids[i], &points->ids[i + 1], remaining * sizeof(id)); points->len--; return true; } } return false; } static void touch_handle_up(void *data, struct wl_touch *wl_touch, uint32_t serial, uint32_t time, int32_t id) { struct wlr_wl_seat *seat = data; struct wlr_touch *touch = &seat->wlr_touch; remove_touch_point(&seat->touch_points, id); struct wlr_touch_up_event event = { .touch = touch, .time_msec = time, .touch_id = id, }; wl_signal_emit_mutable(&touch->events.up, &event); } static void touch_handle_motion(void *data, struct wl_touch *wl_touch, uint32_t time, int32_t id, wl_fixed_t x, wl_fixed_t y) { struct wlr_wl_seat *seat = data; struct wlr_touch *touch = &seat->wlr_touch; struct wlr_touch_motion_event event = { .touch = touch, .time_msec = time, .touch_id = id, }; touch_coordinates_to_absolute(seat, x, y, &event.x, &event.y); wl_signal_emit_mutable(&touch->events.motion, &event); } static void touch_handle_frame(void *data, struct wl_touch *wl_touch) { struct wlr_wl_seat *seat = data; wl_signal_emit_mutable(&seat->wlr_touch.events.frame, NULL); } static void touch_handle_cancel(void *data, struct wl_touch *wl_touch) { struct wlr_wl_seat *seat = data; struct wlr_touch *touch = &seat->wlr_touch; // wayland's cancel event applies to all active touch points for (size_t i = 0; i < seat->touch_points.len; i++) { struct wlr_touch_cancel_event event = { .touch = touch, .time_msec = 0, .touch_id = seat->touch_points.ids[i], }; wl_signal_emit_mutable(&touch->events.cancel, &event); } seat->touch_points.len = 0; } static void touch_handle_shape(void *data, struct wl_touch *wl_touch, int32_t id, wl_fixed_t major, wl_fixed_t minor) { // no-op } static void touch_handle_orientation(void *data, struct wl_touch *wl_touch, int32_t id, wl_fixed_t orientation) { // no-op } static const struct wl_touch_listener touch_listener = { .down = touch_handle_down, .up = touch_handle_up, .motion = touch_handle_motion, .frame = touch_handle_frame, .cancel = touch_handle_cancel, .shape = touch_handle_shape, .orientation = touch_handle_orientation, }; static const struct wlr_touch_impl touch_impl = { .name = "wl-touch", }; void init_seat_touch(struct wlr_wl_seat *seat) { assert(seat->wl_touch); char name[128] = {0}; snprintf(name, sizeof(name), "wayland-touch-%s", seat->name); wlr_touch_init(&seat->wlr_touch, &touch_impl, name); struct wlr_wl_output *output; wl_list_for_each(output, &seat->backend->outputs, link) { /* Multi-output touch not supproted */ seat->wlr_touch.output_name = strdup(output->wlr_output.name); break; } wl_touch_add_listener(seat->wl_touch, &touch_listener, seat); wl_signal_emit_mutable(&seat->backend->backend.events.new_input, &seat->wlr_touch.base); } static const struct wl_seat_listener seat_listener; bool create_wl_seat(struct wl_seat *wl_seat, struct wlr_wl_backend *wl, uint32_t global_name) { struct wlr_wl_seat *seat = calloc(1, sizeof(*seat)); if (!seat) { wlr_log_errno(WLR_ERROR, "Allocation failed"); return false; } seat->wl_seat = wl_seat; seat->backend = wl; seat->global_name = global_name; wl_list_insert(&wl->seats, &seat->link); wl_seat_add_listener(wl_seat, &seat_listener, seat); return true; } void destroy_wl_seat(struct wlr_wl_seat *seat) { if (seat->wl_touch) { wl_touch_release(seat->wl_touch); wlr_touch_finish(&seat->wlr_touch); } if (seat->wl_pointer) { finish_seat_pointer(seat); } if (seat->wl_keyboard) { wl_keyboard_release(seat->wl_keyboard); if (seat->backend->started) { wlr_keyboard_finish(&seat->wlr_keyboard); } } if (seat->zwp_tablet_seat_v2) { finish_seat_tablet(seat); } free(seat->name); assert(seat->wl_seat); wl_seat_destroy(seat->wl_seat); wl_list_remove(&seat->link); free(seat); } bool wlr_input_device_is_wl(struct wlr_input_device *dev) { switch (dev->type) { case WLR_INPUT_DEVICE_KEYBOARD: return wlr_keyboard_from_input_device(dev)->impl == &keyboard_impl; case WLR_INPUT_DEVICE_POINTER: return wlr_pointer_from_input_device(dev)->impl == &wl_pointer_impl; case WLR_INPUT_DEVICE_TOUCH: return wlr_touch_from_input_device(dev)->impl == &touch_impl; case WLR_INPUT_DEVICE_TABLET: return wlr_tablet_from_input_device(dev)-> impl == &wl_tablet_impl; case WLR_INPUT_DEVICE_TABLET_PAD: return wlr_tablet_pad_from_input_device(dev)->impl == &wl_tablet_pad_impl; default: return false; } } static void seat_handle_capabilities(void *data, struct wl_seat *wl_seat, enum wl_seat_capability caps) { struct wlr_wl_seat *seat = data; struct wlr_wl_backend *backend = seat->backend; if ((caps & WL_SEAT_CAPABILITY_POINTER) && seat->wl_pointer == NULL) { wlr_log(WLR_DEBUG, "seat '%s' offering pointer", seat->name); seat->wl_pointer = wl_seat_get_pointer(wl_seat); init_seat_pointer(seat); } if (!(caps & WL_SEAT_CAPABILITY_POINTER) && seat->wl_pointer != NULL) { wlr_log(WLR_DEBUG, "seat '%s' dropping pointer", seat->name); finish_seat_pointer(seat); } if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && seat->wl_keyboard == NULL) { wlr_log(WLR_DEBUG, "seat '%s' offering keyboard", seat->name); struct wl_keyboard *wl_keyboard = wl_seat_get_keyboard(wl_seat); seat->wl_keyboard = wl_keyboard; if (backend->started) { init_seat_keyboard(seat); } } if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && seat->wl_keyboard != NULL) { wlr_log(WLR_DEBUG, "seat '%s' dropping keyboard", seat->name); wl_keyboard_release(seat->wl_keyboard); wlr_keyboard_finish(&seat->wlr_keyboard); seat->wl_keyboard = NULL; } if ((caps & WL_SEAT_CAPABILITY_TOUCH) && seat->wl_touch == NULL) { wlr_log(WLR_DEBUG, "seat '%s' offering touch", seat->name); seat->wl_touch = wl_seat_get_touch(wl_seat); if (backend->started) { init_seat_touch(seat); } } if (!(caps & WL_SEAT_CAPABILITY_TOUCH) && seat->wl_touch != NULL) { wlr_log(WLR_DEBUG, "seat '%s' dropping touch", seat->name); wl_touch_release(seat->wl_touch); wlr_touch_finish(&seat->wlr_touch); seat->wl_touch = NULL; } } static void seat_handle_name(void *data, struct wl_seat *wl_seat, const char *name) { struct wlr_wl_seat *seat = data; free(seat->name); seat->name = strdup(name); } static const struct wl_seat_listener seat_listener = { .capabilities = seat_handle_capabilities, .name = seat_handle_name, };