Commit Graph

279 Commits

Author SHA1 Message Date
Guido Günther
67a10cc1f6 examples/layer-shell: take an explicit grab on the popup
This demonstrates popups can be closed by clicking on the area outside
the popup and parent.
2018-04-23 18:11:47 +02:00
Guido Günther
32e043f996 examples: Allow to close the popup
So we can the xdg_popup_destroy path.
2018-04-23 12:52:05 +02:00
Guido Günther
5209c79702 examples: Handle input entering popup in layer-shell
Change the cursor when entering the popup and make mouse buttons change
the red component of the square. This makes sure we can handle input
correctly.
2018-04-23 11:24:31 +02:00
Guido Günther
421652a450 examples: Animate popup in layer-shell 2018-04-23 11:24:31 +02:00
Guido Günther
d1e82a8ede examples: Drop unused variable 2018-04-23 11:24:31 +02:00
Drew DeVault
941f88ce23 Fix popup positioning & double popups 2018-04-23 11:24:06 +02:00
Drew DeVault
0a0627f5d0 Finish forward-porting @acrisci's positioner work 2018-04-23 11:24:06 +02:00
Drew DeVault
2e3d901ac5 Forward-port xdg-shell-v6 positioner improvements 2018-04-23 11:24:06 +02:00
Drew DeVault
d3cdb00208 Add (shitty) support for popups to layer example 2018-04-23 11:24:06 +02:00
Drew DeVault
4575f27932 Update layer shell example -o behavior 2018-04-22 19:19:22 +02:00
Dominique Martinet
555206cf60 Fix gcc string truncation warnings 2018-04-13 14:37:53 +09:00
Drew DeVault
902d859c67 Fix syntax errors
Build before you commit, dumbass
2018-04-08 12:50:52 -04:00
Drew DeVault
7bb8512afb Fix assertions with side-effects
Fixes #1725
2018-04-08 12:49:48 -04:00
Drew DeVault
3a8c7f283d Add input-inhibitor example client 2018-04-03 14:06:52 -04:00
Drew DeVault
a94f4d0edc Always give keyboard focus to the topmost layer 2018-04-02 15:48:22 -04:00
Drew DeVault
883d8d306c Identify topmost interactive layer surface 2018-04-02 15:16:14 -04:00
emersion
f63a5d881d
examples: get wlr_renderer from the backend 2018-04-01 16:57:29 -04:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer 2018-03-31 18:49:43 -04:00
Drew DeVault
2053a4c144 Add more exotic cursor for layer shell example
So it's more obvious that it's being set
2018-03-30 21:02:28 -04:00
Drew DeVault
746e3759b7 Address review feedback 2018-03-30 20:34:00 -04:00
Drew DeVault
168f65fb7a Minor bugfixes 2018-03-30 18:28:21 -04:00
Drew DeVault
e3eb487dc2 Add pointer support to layer shell example 2018-03-30 18:23:57 -04:00
Drew DeVault
ac219cbda6 Remove width_mm from tablet events 2018-03-28 12:05:37 -04:00
Drew DeVault
324b9d910d Remove width_mm from wlr_touch events 2018-03-28 11:04:40 -04:00
Drew DeVault
a35a5786b0 Remove width_mm from wlr_pointer events 2018-03-28 10:46:50 -04:00
Tony Crisci
330ee08126
Merge pull request #744 from emersion/texture-redesign
Redesign wlr_texture
2018-03-28 00:14:57 -04:00
Drew DeVault
13edb19a6c Fix issue starting up client EGL on X11 backend 2018-03-27 18:51:38 -04:00
Drew DeVault
776b81d499 Fix surface layer damage tracking 2018-03-27 18:50:32 -04:00
Drew DeVault
0e318df13d Add margin animation to the example demo 2018-03-27 18:50:32 -04:00
Drew DeVault
86ca4bea6d Fix layer rendering/layout bugs 2018-03-27 18:50:32 -04:00
Drew DeVault
df9dbf3170 Fix rebase issues; rearrange layers on destroy 2018-03-27 18:50:32 -04:00
Drew DeVault
d1c0e6fe2c Add layer_surface.close 2018-03-27 18:50:32 -04:00
Drew DeVault
b73c4f48c1 Fix exclusive zone among other layers 2018-03-27 18:50:32 -04:00
Drew DeVault
0f7e78f6aa Fix issue with multiple outputs in layer example 2018-03-27 18:50:32 -04:00
Drew DeVault
f444a0d14c Implement layer surface damage 2018-03-27 18:50:32 -04:00
Drew DeVault
4bf936360d Arrange & render layer surfaces 2018-03-27 18:50:09 -04:00
Drew DeVault
fcf8c6c8a2 Fix issues preventing layer from getting allocated
Now all of the steps to get rootston a reference to the layer surface
are correctly wired up.
2018-03-27 18:50:09 -04:00
Drew DeVault
4bc1cc49d5 Fix strcmp use 2018-03-27 18:50:09 -04:00
Drew DeVault
b31ce4220c Add broken test client and rootston stubs 2018-03-27 18:50:09 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign 2018-03-26 19:13:13 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses 2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
Drew DeVault
1956d3cedb
Merge pull request #722 from emersion/matrix-redesign
Matrix redesign
2018-03-17 15:22:00 -04:00
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture 2018-03-15 19:31:02 +01:00
emersion
824a95ad19
matrix: use 2D matrices 2018-03-15 15:33:58 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers 2018-03-15 11:10:56 +01:00
emersion
b6a3f240c7
matrix: move to types/ 2018-03-15 09:11:27 +01:00
emersion
3bd1d876ae
examples: simplify screenshot client 2018-03-14 19:21:36 +01:00