From fe8916fef0bd5d0846dfadd5f8c49ac57beedc9a Mon Sep 17 00:00:00 2001 From: Alexander Orzechowski Date: Wed, 29 Nov 2023 14:49:08 -0500 Subject: [PATCH] wlr_scene: Don't damage whole damage ring when exiting direct scanout Direct scanout damage will just accumulate on the damage ring while in direct scanout and properly damage when we exit anyway. On the flip side since we now manage backend damage submission ourselves, this won't break that either. --- types/scene/wlr_scene.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 1e4829b48..ed7a72fa9 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -1719,10 +1719,6 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output, scene_output->prev_scanout = scanout; wlr_log(WLR_DEBUG, "Direct scan-out %s", scanout ? "enabled" : "disabled"); - if (!scanout) { - // When exiting direct scan-out, damage everything - wlr_damage_ring_add_whole(&scene_output->damage_ring); - } } if (scanout) {