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render/vulkan: always finish buffer addon on texture destroy
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@ -190,6 +190,11 @@ out:
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}
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void vulkan_texture_destroy(struct wlr_vk_texture *texture) {
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if (texture->buffer != NULL) {
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wlr_addon_finish(&texture->buffer_addon);
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texture->buffer = NULL;
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}
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// when we recorded a command to fill this image _this_ frame,
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// it has to be executed before the texture can be destroyed.
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// Add it to the renderer->destroy_textures list, destroying
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@ -203,10 +208,6 @@ void vulkan_texture_destroy(struct wlr_vk_texture *texture) {
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wl_list_remove(&texture->link);
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if (texture->buffer != NULL) {
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wlr_addon_finish(&texture->buffer_addon);
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}
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VkDevice dev = texture->renderer->dev->dev;
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if (texture->ds && texture->ds_pool) {
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vulkan_free_ds(texture->renderer, texture->ds_pool, texture->ds);
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@ -736,9 +737,7 @@ static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
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struct wlr_vk_texture *texture =
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wl_container_of(addon, texture, buffer_addon);
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// We might keep the texture around, waiting for pending command buffers to
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// complete before free'ing descriptor sets. Make sure we don't
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// use-after-free the destroyed wlr_buffer.
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texture->buffer = NULL;
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// complete before free'ing descriptor sets.
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vulkan_texture_destroy(texture);
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}
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