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render/egl: fix zero-length VLA
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@ -367,7 +367,7 @@ bool wlr_egl_swap_buffers(struct wlr_egl *egl, EGLSurface surface,
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int nrects;
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pixman_box32_t *rects =
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pixman_region32_rectangles(&flipped_damage, &nrects);
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EGLint egl_damage[4 * nrects];
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EGLint egl_damage[4 * nrects + 1];
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for (int i = 0; i < nrects; ++i) {
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egl_damage[4*i] = rects[i].x1;
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egl_damage[4*i + 1] = rects[i].y1;
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