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output: drop front_buffer
This lets backends immediately release committed buffers if they want to.
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@ -188,7 +188,7 @@ struct wlr_output {
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struct wlr_allocator *allocator;
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struct wlr_renderer *renderer;
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struct wlr_swapchain *swapchain;
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struct wlr_buffer *back_buffer, *front_buffer;
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struct wlr_buffer *back_buffer;
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struct wl_listener display_destroy;
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@ -393,9 +393,6 @@ void wlr_output_destroy(struct wlr_output *output) {
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return;
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}
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wlr_buffer_unlock(output->front_buffer);
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output->front_buffer = NULL;
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wl_list_remove(&output->display_destroy.link);
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wlr_output_destroy_global(output);
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output_clear_back_buffer(output);
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@ -716,15 +713,6 @@ bool wlr_output_commit(struct wlr_output *output) {
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output->cursor_swapchain = NULL;
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}
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// Unset the front-buffer when a new buffer will replace it or when the
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// output is getting disabled
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if ((output->pending.committed & WLR_OUTPUT_STATE_BUFFER) ||
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((output->pending.committed & WLR_OUTPUT_STATE_ENABLED) &&
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!output->pending.enabled)) {
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wlr_buffer_unlock(output->front_buffer);
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output->front_buffer = NULL;
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}
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if (output->pending.committed & WLR_OUTPUT_STATE_BUFFER) {
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output->frame_pending = true;
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output->needs_frame = false;
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@ -732,8 +720,6 @@ bool wlr_output_commit(struct wlr_output *output) {
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if (back_buffer != NULL) {
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wlr_swapchain_set_buffer_submitted(output->swapchain, back_buffer);
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wlr_buffer_unlock(output->front_buffer);
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output->front_buffer = back_buffer;
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}
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uint32_t committed = output->pending.committed;
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@ -747,6 +733,10 @@ bool wlr_output_commit(struct wlr_output *output) {
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};
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wlr_signal_emit_safe(&output->events.commit, &event);
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if (back_buffer != NULL) {
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wlr_buffer_unlock(back_buffer);
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}
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return true;
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}
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