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scene/output: check for NULL in destructor
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@ -969,6 +969,10 @@ static void scene_node_remove_output(struct wlr_scene_node *node,
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}
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}
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void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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if (scene_output == NULL) {
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return;
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}
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scene_node_remove_output(&scene_output->scene->node, scene_output);
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scene_node_remove_output(&scene_output->scene->node, scene_output);
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wlr_addon_finish(&scene_output->addon);
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wlr_addon_finish(&scene_output->addon);
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