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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2024-11-25 08:32:30 +00:00
parent
5299d973d5
commit
e9706e62f5
@ -210,17 +210,18 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
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const struct wlr_render_color *color = &options->color;
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const struct wlr_box *box = &options->box;
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struct wlr_box box;
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wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
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push_gles2_debug(renderer);
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setup_blending(color->a == 1.0 ? WLR_RENDER_BLEND_MODE_NONE : options->blend_mode);
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glUseProgram(renderer->shaders.quad.program);
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set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &options->box);
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set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
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glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
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render(box, options->clip, renderer->shaders.quad.pos_attrib);
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render(&box, options->clip, renderer->shaders.quad.pos_attrib);
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pop_gles2_debug(renderer);
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}
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@ -162,7 +162,8 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_rect_options *options) {
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struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_pixman_buffer *buffer = pass->buffer;
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struct wlr_box box = options->box;
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struct wlr_box box;
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wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
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pixman_op_t op = get_pixman_blending(options->color.a == 1 ?
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WLR_RENDER_BLEND_MODE_NONE : options->blend_mode);
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@ -428,11 +428,14 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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int clip_rects_len;
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const pixman_box32_t *clip_rects = pixman_region32_rectangles(&clip, &clip_rects_len);
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struct wlr_box box;
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wlr_render_rect_options_get_box(options, pass->render_buffer->wlr_buffer, &box);
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switch (options->blend_mode) {
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case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
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float proj[9], matrix[9];
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wlr_matrix_identity(proj);
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wlr_matrix_project_box(matrix, &options->box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj);
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj);
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wlr_matrix_multiply(matrix, pass->projection, matrix);
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struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
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@ -479,8 +482,8 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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};
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VkClearRect clear_rect = {
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.rect = {
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.offset = { options->box.x, options->box.y },
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.extent = { options->box.width, options->box.height },
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.offset = { box.x, box.y },
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.extent = { box.width, box.height },
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},
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.layerCount = 1,
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};
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