surface: move decl to wlr_{sub,}compositor.h

This commit is contained in:
Kirill Primak 2022-01-13 11:55:09 +03:00 committed by Simon Ser
parent 36b5d5888c
commit e94e16ba5d
3 changed files with 313 additions and 324 deletions

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@ -9,10 +9,161 @@
#ifndef WLR_TYPES_WLR_COMPOSITOR_H #ifndef WLR_TYPES_WLR_COMPOSITOR_H
#define WLR_TYPES_WLR_COMPOSITOR_H #define WLR_TYPES_WLR_COMPOSITOR_H
#include <pixman.h>
#include <stdbool.h>
#include <stdint.h>
#include <time.h>
#include <wayland-server-core.h> #include <wayland-server-core.h>
#include <wlr/render/wlr_renderer.h> #include <wlr/types/wlr_output.h>
#include <wlr/util/addon.h>
#include <wlr/util/box.h>
struct wlr_surface; enum wlr_surface_state_field {
WLR_SURFACE_STATE_BUFFER = 1 << 0,
WLR_SURFACE_STATE_SURFACE_DAMAGE = 1 << 1,
WLR_SURFACE_STATE_BUFFER_DAMAGE = 1 << 2,
WLR_SURFACE_STATE_OPAQUE_REGION = 1 << 3,
WLR_SURFACE_STATE_INPUT_REGION = 1 << 4,
WLR_SURFACE_STATE_TRANSFORM = 1 << 5,
WLR_SURFACE_STATE_SCALE = 1 << 6,
WLR_SURFACE_STATE_FRAME_CALLBACK_LIST = 1 << 7,
WLR_SURFACE_STATE_VIEWPORT = 1 << 8,
};
struct wlr_surface_state {
uint32_t committed; // enum wlr_surface_state_field
// Sequence number of the surface state. Incremented on each commit, may
// overflow.
uint32_t seq;
struct wlr_buffer *buffer;
int32_t dx, dy; // relative to previous position
pixman_region32_t surface_damage, buffer_damage; // clipped to bounds
pixman_region32_t opaque, input;
enum wl_output_transform transform;
int32_t scale;
struct wl_list frame_callback_list; // wl_resource
int width, height; // in surface-local coordinates
int buffer_width, buffer_height;
struct wl_list subsurfaces_below;
struct wl_list subsurfaces_above;
/**
* The viewport is applied after the surface transform and scale.
*
* If has_src is true, the surface content is cropped to the provided
* rectangle. If has_dst is true, the surface content is scaled to the
* provided rectangle.
*/
struct {
bool has_src, has_dst;
// In coordinates after scale/transform are applied, but before the
// destination rectangle is applied
struct wlr_fbox src;
int dst_width, dst_height; // in surface-local coordinates
} viewport;
// Number of locks that prevent this surface state from being committed.
size_t cached_state_locks;
struct wl_list cached_state_link; // wlr_surface.cached
};
struct wlr_surface_role {
const char *name;
void (*commit)(struct wlr_surface *surface);
void (*precommit)(struct wlr_surface *surface);
};
struct wlr_surface_output {
struct wlr_surface *surface;
struct wlr_output *output;
struct wl_list link; // wlr_surface::current_outputs
struct wl_listener bind;
struct wl_listener destroy;
};
struct wlr_surface {
struct wl_resource *resource;
struct wlr_renderer *renderer;
/**
* The surface's buffer, if any. A surface has an attached buffer when it
* commits with a non-null buffer in its pending state. A surface will not
* have a buffer if it has never committed one, has committed a null buffer,
* or something went wrong with uploading the buffer.
*/
struct wlr_client_buffer *buffer;
/**
* The buffer position, in surface-local units.
*/
int sx, sy;
/**
* The last commit's buffer damage, in buffer-local coordinates. This
* contains both the damage accumulated by the client via
* `wlr_surface_state.surface_damage` and `wlr_surface_state.buffer_damage`.
* If the buffer has been resized, the whole buffer is damaged.
*
* This region needs to be scaled and transformed into output coordinates,
* just like the buffer's texture. In addition, if the buffer has shrunk the
* old size needs to be damaged and if the buffer has moved the old and new
* positions need to be damaged.
*/
pixman_region32_t buffer_damage;
/**
* The last commit's damage caused by surface and its subsurfaces'
* movement, in surface-local coordinates.
*/
pixman_region32_t external_damage;
/**
* The current opaque region, in surface-local coordinates. It is clipped to
* the surface bounds. If the surface's buffer is using a fully opaque
* format, this is set to the whole surface.
*/
pixman_region32_t opaque_region;
/**
* The current input region, in surface-local coordinates. It is clipped to
* the surface bounds.
*/
pixman_region32_t input_region;
/**
* `current` contains the current, committed surface state. `pending`
* accumulates state changes from the client between commits and shouldn't
* be accessed by the compositor directly.
*/
struct wlr_surface_state current, pending;
struct wl_list cached; // wlr_surface_state.cached_link
const struct wlr_surface_role *role; // the lifetime-bound role or NULL
void *role_data; // role-specific data
struct {
struct wl_signal client_commit;
struct wl_signal commit;
struct wl_signal new_subsurface;
struct wl_signal destroy;
} events;
struct wl_list current_outputs; // wlr_surface_output::link
struct wlr_addon_set addons;
void *data;
// private state
struct wl_listener renderer_destroy;
struct {
int32_t scale;
enum wl_output_transform transform;
int width, height;
int buffer_width, buffer_height;
} previous;
};
struct wlr_renderer;
struct wlr_compositor { struct wlr_compositor {
struct wl_global *global; struct wl_global *global;
@ -26,6 +177,124 @@ struct wlr_compositor {
} events; } events;
}; };
typedef void (*wlr_surface_iterator_func_t)(struct wlr_surface *surface,
int sx, int sy, void *data);
/**
* Set the lifetime role for this surface. Returns 0 on success or -1 if the
* role cannot be set.
*/
bool wlr_surface_set_role(struct wlr_surface *surface,
const struct wlr_surface_role *role, void *role_data,
struct wl_resource *error_resource, uint32_t error_code);
/**
* Whether or not this surface currently has an attached buffer. A surface has
* an attached buffer when it commits with a non-null buffer in its pending
* state. A surface will not have a buffer if it has never committed one, has
* committed a null buffer, or something went wrong with uploading the buffer.
*/
bool wlr_surface_has_buffer(struct wlr_surface *surface);
/**
* Get the texture of the buffer currently attached to this surface. Returns
* NULL if no buffer is currently attached or if something went wrong with
* uploading the buffer.
*/
struct wlr_texture *wlr_surface_get_texture(struct wlr_surface *surface);
/**
* Get the root of the subsurface tree for this surface. Can return NULL if
* a surface in the tree has been destroyed.
*/
struct wlr_surface *wlr_surface_get_root_surface(struct wlr_surface *surface);
/**
* Check if the surface accepts input events at the given surface-local
* coordinates. Does not check the surface's subsurfaces.
*/
bool wlr_surface_point_accepts_input(struct wlr_surface *surface,
double sx, double sy);
/**
* Find a surface in this surface's tree that accepts input events and has all
* parents mapped (except this surface, which can be unmapped) at the given
* surface-local coordinates. Returns the surface and coordinates in the leaf
* surface coordinate system or NULL if no surface is found at that location.
*/
struct wlr_surface *wlr_surface_surface_at(struct wlr_surface *surface,
double sx, double sy, double *sub_x, double *sub_y);
void wlr_surface_send_enter(struct wlr_surface *surface,
struct wlr_output *output);
void wlr_surface_send_leave(struct wlr_surface *surface,
struct wlr_output *output);
void wlr_surface_send_frame_done(struct wlr_surface *surface,
const struct timespec *when);
/**
* Get the bounding box that contains the surface and all subsurfaces in
* surface coordinates.
* X and y may be negative, if there are subsurfaces with negative position.
*/
void wlr_surface_get_extends(struct wlr_surface *surface, struct wlr_box *box);
/**
* Get the wlr_surface corresponding to a wl_surface resource. This asserts
* that the resource is a valid wl_surface resource created by wlroots and
* will never return NULL.
*/
struct wlr_surface *wlr_surface_from_resource(struct wl_resource *resource);
/**
* Call `iterator` on each mapped surface in the surface tree (whether or not
* this surface is mapped), with the surface's position relative to the root
* surface. The function is called from root to leaves (in rendering order).
*/
void wlr_surface_for_each_surface(struct wlr_surface *surface,
wlr_surface_iterator_func_t iterator, void *user_data);
/**
* Get the effective surface damage in surface-local coordinate space. Besides
* buffer damage, this includes damage induced by resizing and moving the
* surface and its subsurfaces. The resulting damage is not expected to be
* bounded by the surface itself.
*/
void wlr_surface_get_effective_damage(struct wlr_surface *surface,
pixman_region32_t *damage);
/**
* Get the source rectangle describing the region of the buffer that needs to
* be sampled to render this surface's current state. The box is in
* buffer-local coordinates.
*
* If the viewport's source rectangle is unset, the position is zero and the
* size is the buffer's.
*/
void wlr_surface_get_buffer_source_box(struct wlr_surface *surface,
struct wlr_fbox *box);
/**
* Acquire a lock for the pending surface state.
*
* The state won't be committed before the caller releases the lock. Instead,
* the state becomes cached. The caller needs to use wlr_surface_unlock_cached
* to release the lock.
*
* Returns a surface commit sequence number for the cached state.
*/
uint32_t wlr_surface_lock_pending(struct wlr_surface *surface);
/**
* Release a lock for a cached state.
*
* Callers should not assume that the cached state will immediately be
* committed. Another caller may still have an active lock.
*/
void wlr_surface_unlock_cached(struct wlr_surface *surface, uint32_t seq);
struct wlr_compositor *wlr_compositor_create(struct wl_display *display, struct wlr_compositor *wlr_compositor_create(struct wl_display *display,
struct wlr_renderer *renderer); struct wlr_renderer *renderer);

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@ -9,10 +9,50 @@
#ifndef WLR_TYPES_WLR_SUBCOMPOSITOR_H #ifndef WLR_TYPES_WLR_SUBCOMPOSITOR_H
#define WLR_TYPES_WLR_SUBCOMPOSITOR_H #define WLR_TYPES_WLR_SUBCOMPOSITOR_H
#include <stdbool.h>
#include <stdint.h>
#include <wayland-server-core.h> #include <wayland-server-core.h>
struct wlr_surface; struct wlr_surface;
/**
* The sub-surface state describing the sub-surface's relationship with its
* parent. Contrary to other states, this one is not applied on surface commit.
* Instead, it's applied on parent surface commit.
*/
struct wlr_subsurface_parent_state {
int32_t x, y;
struct wl_list link;
};
struct wlr_subsurface {
struct wl_resource *resource;
struct wlr_surface *surface;
struct wlr_surface *parent;
struct wlr_subsurface_parent_state current, pending;
uint32_t cached_seq;
bool has_cache;
bool synchronized;
bool reordered;
bool mapped;
bool added;
struct wl_listener surface_destroy;
struct wl_listener surface_client_commit;
struct wl_listener parent_destroy;
struct {
struct wl_signal destroy;
struct wl_signal map;
struct wl_signal unmap;
} events;
void *data;
};
struct wlr_subcompositor { struct wlr_subcompositor {
struct wl_global *global; struct wl_global *global;

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@ -1,322 +1,2 @@
/* #include <wlr/types/wlr_compositor.h>
* This an unstable interface of wlroots. No guarantees are made regarding the #include <wlr/types/wlr_subcompositor.h>
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_TYPES_WLR_SURFACE_H
#define WLR_TYPES_WLR_SURFACE_H
#include <pixman.h>
#include <stdbool.h>
#include <stdint.h>
#include <time.h>
#include <wayland-server-core.h>
#include <wlr/types/wlr_output.h>
#include <wlr/util/addon.h>
#include <wlr/util/box.h>
enum wlr_surface_state_field {
WLR_SURFACE_STATE_BUFFER = 1 << 0,
WLR_SURFACE_STATE_SURFACE_DAMAGE = 1 << 1,
WLR_SURFACE_STATE_BUFFER_DAMAGE = 1 << 2,
WLR_SURFACE_STATE_OPAQUE_REGION = 1 << 3,
WLR_SURFACE_STATE_INPUT_REGION = 1 << 4,
WLR_SURFACE_STATE_TRANSFORM = 1 << 5,
WLR_SURFACE_STATE_SCALE = 1 << 6,
WLR_SURFACE_STATE_FRAME_CALLBACK_LIST = 1 << 7,
WLR_SURFACE_STATE_VIEWPORT = 1 << 8,
};
struct wlr_surface_state {
uint32_t committed; // enum wlr_surface_state_field
// Sequence number of the surface state. Incremented on each commit, may
// overflow.
uint32_t seq;
struct wlr_buffer *buffer;
int32_t dx, dy; // relative to previous position
pixman_region32_t surface_damage, buffer_damage; // clipped to bounds
pixman_region32_t opaque, input;
enum wl_output_transform transform;
int32_t scale;
struct wl_list frame_callback_list; // wl_resource
int width, height; // in surface-local coordinates
int buffer_width, buffer_height;
struct wl_list subsurfaces_below;
struct wl_list subsurfaces_above;
/**
* The viewport is applied after the surface transform and scale.
*
* If has_src is true, the surface content is cropped to the provided
* rectangle. If has_dst is true, the surface content is scaled to the
* provided rectangle.
*/
struct {
bool has_src, has_dst;
// In coordinates after scale/transform are applied, but before the
// destination rectangle is applied
struct wlr_fbox src;
int dst_width, dst_height; // in surface-local coordinates
} viewport;
// Number of locks that prevent this surface state from being committed.
size_t cached_state_locks;
struct wl_list cached_state_link; // wlr_surface.cached
};
struct wlr_surface_role {
const char *name;
void (*commit)(struct wlr_surface *surface);
void (*precommit)(struct wlr_surface *surface);
};
struct wlr_surface_output {
struct wlr_surface *surface;
struct wlr_output *output;
struct wl_list link; // wlr_surface::current_outputs
struct wl_listener bind;
struct wl_listener destroy;
};
struct wlr_surface {
struct wl_resource *resource;
struct wlr_renderer *renderer;
/**
* The surface's buffer, if any. A surface has an attached buffer when it
* commits with a non-null buffer in its pending state. A surface will not
* have a buffer if it has never committed one, has committed a null buffer,
* or something went wrong with uploading the buffer.
*/
struct wlr_client_buffer *buffer;
/**
* The buffer position, in surface-local units.
*/
int sx, sy;
/**
* The last commit's buffer damage, in buffer-local coordinates. This
* contains both the damage accumulated by the client via
* `wlr_surface_state.surface_damage` and `wlr_surface_state.buffer_damage`.
* If the buffer has been resized, the whole buffer is damaged.
*
* This region needs to be scaled and transformed into output coordinates,
* just like the buffer's texture. In addition, if the buffer has shrunk the
* old size needs to be damaged and if the buffer has moved the old and new
* positions need to be damaged.
*/
pixman_region32_t buffer_damage;
/**
* The last commit's damage caused by surface and its subsurfaces'
* movement, in surface-local coordinates.
*/
pixman_region32_t external_damage;
/**
* The current opaque region, in surface-local coordinates. It is clipped to
* the surface bounds. If the surface's buffer is using a fully opaque
* format, this is set to the whole surface.
*/
pixman_region32_t opaque_region;
/**
* The current input region, in surface-local coordinates. It is clipped to
* the surface bounds.
*/
pixman_region32_t input_region;
/**
* `current` contains the current, committed surface state. `pending`
* accumulates state changes from the client between commits and shouldn't
* be accessed by the compositor directly.
*/
struct wlr_surface_state current, pending;
struct wl_list cached; // wlr_surface_state.cached_link
const struct wlr_surface_role *role; // the lifetime-bound role or NULL
void *role_data; // role-specific data
struct {
struct wl_signal client_commit;
struct wl_signal commit;
struct wl_signal new_subsurface;
struct wl_signal destroy;
} events;
struct wl_list current_outputs; // wlr_surface_output::link
struct wlr_addon_set addons;
void *data;
// private state
struct wl_listener renderer_destroy;
struct {
int32_t scale;
enum wl_output_transform transform;
int width, height;
int buffer_width, buffer_height;
} previous;
};
/**
* The sub-surface state describing the sub-surface's relationship with its
* parent. Contrary to other states, this one is not applied on surface commit.
* Instead, it's applied on parent surface commit.
*/
struct wlr_subsurface_parent_state {
int32_t x, y;
struct wl_list link;
};
struct wlr_subsurface {
struct wl_resource *resource;
struct wlr_surface *surface;
struct wlr_surface *parent;
struct wlr_subsurface_parent_state current, pending;
uint32_t cached_seq;
bool has_cache;
bool synchronized;
bool reordered;
bool mapped;
bool added;
struct wl_listener surface_destroy;
struct wl_listener surface_client_commit;
struct wl_listener parent_destroy;
struct {
struct wl_signal destroy;
struct wl_signal map;
struct wl_signal unmap;
} events;
void *data;
};
typedef void (*wlr_surface_iterator_func_t)(struct wlr_surface *surface,
int sx, int sy, void *data);
/**
* Set the lifetime role for this surface. Returns 0 on success or -1 if the
* role cannot be set.
*/
bool wlr_surface_set_role(struct wlr_surface *surface,
const struct wlr_surface_role *role, void *role_data,
struct wl_resource *error_resource, uint32_t error_code);
/**
* Whether or not this surface currently has an attached buffer. A surface has
* an attached buffer when it commits with a non-null buffer in its pending
* state. A surface will not have a buffer if it has never committed one, has
* committed a null buffer, or something went wrong with uploading the buffer.
*/
bool wlr_surface_has_buffer(struct wlr_surface *surface);
/**
* Get the texture of the buffer currently attached to this surface. Returns
* NULL if no buffer is currently attached or if something went wrong with
* uploading the buffer.
*/
struct wlr_texture *wlr_surface_get_texture(struct wlr_surface *surface);
/**
* Get the root of the subsurface tree for this surface. Can return NULL if
* a surface in the tree has been destroyed.
*/
struct wlr_surface *wlr_surface_get_root_surface(struct wlr_surface *surface);
/**
* Check if the surface accepts input events at the given surface-local
* coordinates. Does not check the surface's subsurfaces.
*/
bool wlr_surface_point_accepts_input(struct wlr_surface *surface,
double sx, double sy);
/**
* Find a surface in this surface's tree that accepts input events and has all
* parents mapped (except this surface, which can be unmapped) at the given
* surface-local coordinates. Returns the surface and coordinates in the leaf
* surface coordinate system or NULL if no surface is found at that location.
*/
struct wlr_surface *wlr_surface_surface_at(struct wlr_surface *surface,
double sx, double sy, double *sub_x, double *sub_y);
void wlr_surface_send_enter(struct wlr_surface *surface,
struct wlr_output *output);
void wlr_surface_send_leave(struct wlr_surface *surface,
struct wlr_output *output);
void wlr_surface_send_frame_done(struct wlr_surface *surface,
const struct timespec *when);
/**
* Get the bounding box that contains the surface and all subsurfaces in
* surface coordinates.
* X and y may be negative, if there are subsurfaces with negative position.
*/
void wlr_surface_get_extends(struct wlr_surface *surface, struct wlr_box *box);
/**
* Get the wlr_surface corresponding to a wl_surface resource. This asserts
* that the resource is a valid wl_surface resource created by wlroots and
* will never return NULL.
*/
struct wlr_surface *wlr_surface_from_resource(struct wl_resource *resource);
/**
* Call `iterator` on each mapped surface in the surface tree (whether or not
* this surface is mapped), with the surface's position relative to the root
* surface. The function is called from root to leaves (in rendering order).
*/
void wlr_surface_for_each_surface(struct wlr_surface *surface,
wlr_surface_iterator_func_t iterator, void *user_data);
/**
* Get the effective surface damage in surface-local coordinate space. Besides
* buffer damage, this includes damage induced by resizing and moving the
* surface and its subsurfaces. The resulting damage is not expected to be
* bounded by the surface itself.
*/
void wlr_surface_get_effective_damage(struct wlr_surface *surface,
pixman_region32_t *damage);
/**
* Get the source rectangle describing the region of the buffer that needs to
* be sampled to render this surface's current state. The box is in
* buffer-local coordinates.
*
* If the viewport's source rectangle is unset, the position is zero and the
* size is the buffer's.
*/
void wlr_surface_get_buffer_source_box(struct wlr_surface *surface,
struct wlr_fbox *box);
/**
* Acquire a lock for the pending surface state.
*
* The state won't be committed before the caller releases the lock. Instead,
* the state becomes cached. The caller needs to use wlr_surface_unlock_cached
* to release the lock.
*
* Returns a surface commit sequence number for the cached state.
*/
uint32_t wlr_surface_lock_pending(struct wlr_surface *surface);
/**
* Release a lock for a cached state.
*
* Callers should not assume that the cached state will immediately be
* committed. Another caller may still have an active lock.
*/
void wlr_surface_unlock_cached(struct wlr_surface *surface, uint32_t seq);
#endif