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render: stop making EGL context current in wlr_egl_init
This leaves an EGL context current behind. wlr_gles2_renderer_create was assuming the EGL context was already current because of this (because it called a GL function right off the bat).
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@ -289,12 +289,6 @@ bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *remote_display,
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}
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}
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if (!eglMakeCurrent(egl->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
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egl->context)) {
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wlr_log(WLR_ERROR, "Failed to make EGL context current");
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goto error;
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}
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return true;
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error:
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@ -558,6 +558,10 @@ extern const GLchar tex_fragment_src_rgbx[];
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extern const GLchar tex_fragment_src_external[];
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struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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if (!wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL)) {
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return NULL;
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}
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const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
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if (exts_str == NULL) {
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wlr_log(WLR_ERROR, "Failed to get GL_EXTENSIONS");
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@ -572,11 +576,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
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renderer->egl = egl;
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if (!wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL)) {
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free(renderer);
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return NULL;
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}
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renderer->exts_str = exts_str;
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wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
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