backend/drm: Use texture blend_mode for multigpu blit

This commit is contained in:
Alexander Orzechowski 2023-06-19 12:48:07 -04:00
parent 2044cc2311
commit e8887f76ed

View File

@ -108,12 +108,9 @@ struct wlr_buffer *drm_surface_blit(struct wlr_drm_surface *surf,
goto error_dst;
}
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.box = { .width = dst->width, .height = dst->height },
.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
});
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options){
.texture = tex,
.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
});
if (!wlr_render_pass_submit(pass)) {
wlr_log(WLR_ERROR, "Failed to submit multi-GPU render pass");