wlr_scene: Improve awkward code style

This commit is contained in:
Alexander Orzechowski 2022-08-16 08:17:13 -04:00
parent 9bba4284e4
commit e7477c7114

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@ -234,11 +234,9 @@ static bool _scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box
case WLR_SCENE_NODE_BUFFER:; case WLR_SCENE_NODE_BUFFER:;
struct wlr_box node_box = { .x = lx, .y = ly }; struct wlr_box node_box = { .x = lx, .y = ly };
scene_node_get_size(node, &node_box.width, &node_box.height); scene_node_get_size(node, &node_box.width, &node_box.height);
bool intersects;
intersects = wlr_box_intersection(&node_box, &node_box, box); if (wlr_box_intersection(&node_box, &node_box, box) &&
iterator(node, lx, ly, user_data)) {
if (intersects && iterator(node, lx, ly, user_data)) {
return true; return true;
} }
break; break;