diff --git a/types/wlr_output.c b/types/wlr_output.c index bd4799c40..f47896d5c 100644 --- a/types/wlr_output.c +++ b/types/wlr_output.c @@ -179,6 +179,11 @@ static inline int64_t timespec_to_msec(const struct timespec *a) { static void commit_cursor_surface(struct wlr_output *output, struct wlr_surface *surface) { + if (!output->impl->set_cursor) { + output->cursor.is_sw = true; + return; + } + struct wl_shm_buffer *buffer = wl_shm_buffer_get(surface->current->buffer); if (buffer == NULL) { return; @@ -342,10 +347,20 @@ void wlr_output_swap_buffers(struct wlr_output *output) { glViewport(0, 0, output->width, output->height); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - float matrix[16]; - wlr_texture_get_matrix(output->cursor.texture, &matrix, &output->transform_matrix, - output->cursor.x, output->cursor.y); - wlr_render_with_matrix(output->cursor.renderer, output->cursor.texture, &matrix); + + struct wlr_texture *texture = output->cursor.texture; + struct wlr_renderer *renderer = output->cursor.renderer; + if (output->cursor.surface) { + texture = output->cursor.surface->texture; + renderer = output->cursor.surface->renderer; + } + + if (texture && renderer) { + float matrix[16]; + wlr_texture_get_matrix(texture, &matrix, &output->transform_matrix, + output->cursor.x, output->cursor.y); + wlr_render_with_matrix(renderer, texture, &matrix); + } } wl_signal_emit(&output->events.swap_buffers, &output);