mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2024-11-21 22:52:20 +00:00
wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_buffer
This commit is contained in:
parent
5f43e1732a
commit
dc9bc5683a
@ -99,7 +99,7 @@ static void surface_handle_commit(struct wl_listener *listener, void *data) {
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static void surface_handle_destroy(struct wl_listener *listener, void *data) {
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struct surface *surface = wl_container_of(listener, surface, destroy);
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wlr_scene_node_destroy(&surface->scene_surface->node);
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wlr_scene_node_destroy(&surface->scene_surface->buffer->node);
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wlr_scene_node_destroy(&surface->border->node);
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wl_list_remove(&surface->destroy.link);
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wl_list_remove(&surface->link);
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@ -129,7 +129,7 @@ static void server_handle_new_surface(struct wl_listener *listener,
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surface->scene_surface =
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wlr_scene_surface_create(&server->scene->node, wlr_surface);
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wlr_scene_node_set_position(&surface->scene_surface->node,
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wlr_scene_node_set_position(&surface->scene_surface->buffer->node,
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pos + border_width, pos + border_width);
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}
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@ -43,7 +43,6 @@ typedef void (*wlr_scene_buffer_iterator_func_t)(
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enum wlr_scene_node_type {
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WLR_SCENE_NODE_ROOT,
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WLR_SCENE_NODE_TREE,
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WLR_SCENE_NODE_SURFACE,
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WLR_SCENE_NODE_RECT,
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WLR_SCENE_NODE_BUFFER,
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};
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@ -93,21 +92,17 @@ struct wlr_scene_tree {
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/** A scene-graph node displaying a single surface. */
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struct wlr_scene_surface {
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struct wlr_scene_node node;
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struct wlr_scene_buffer *buffer;
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struct wlr_surface *surface;
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/**
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* The output that the largest area of this surface is displayed on.
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* This may be NULL if the surface is not currently displayed on any
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* outputs. This is the output that should be used for frame callbacks,
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* presentation feedback, etc.
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*/
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struct wlr_output *primary_output;
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// private state
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int prev_width, prev_height;
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struct wlr_addon addon;
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struct wl_listener output_enter;
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struct wl_listener output_leave;
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struct wl_listener output_present;
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struct wl_listener frame_done;
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struct wl_listener surface_destroy;
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struct wl_listener surface_commit;
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};
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@ -276,10 +271,15 @@ struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent);
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
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struct wlr_surface *surface);
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struct wlr_scene_surface *wlr_scene_surface_from_node(struct wlr_scene_node *node);
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struct wlr_scene_buffer *wlr_scene_buffer_from_node(struct wlr_scene_node *node);
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/**
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* If this buffer is backed by a surface, then the wlr_scene_surface is
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* returned. If not, NULL will be returned.
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*/
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struct wlr_scene_surface *wlr_scene_surface_from_buffer(
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struct wlr_scene_buffer *scene_buffer);
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/**
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* Add a node displaying a solid-colored rectangle to the scene-graph.
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*/
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@ -341,10 +341,17 @@ static struct tinywl_view *desktop_view_at(
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* surface in the surface tree of a tinywl_view. */
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struct wlr_scene_node *node = wlr_scene_node_at(
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&server->scene->node, lx, ly, sx, sy);
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if (node == NULL || node->type != WLR_SCENE_NODE_SURFACE) {
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if (node == NULL || node->type != WLR_SCENE_NODE_BUFFER) {
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return NULL;
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}
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*surface = wlr_scene_surface_from_node(node)->surface;
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_buffer(scene_buffer);
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if (!scene_surface) {
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return NULL;
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}
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*surface = scene_surface->surface;
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/* Find the node corresponding to the tinywl_view at the root of this
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* surface tree, it is the only one for which we set the data field. */
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while (node != NULL && node->data == NULL) {
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@ -8,6 +8,7 @@ wlr_files += files(
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'output/render.c',
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'output/transform.c',
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'scene/subsurface_tree.c',
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'scene/surface.c',
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'scene/wlr_scene.c',
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'scene/output_layout.c',
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'scene/xdg_shell.c',
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@ -81,9 +81,9 @@ static void subsurface_tree_reconfigure(
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}
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if (prev != NULL) {
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wlr_scene_node_place_above(&subsurface_tree->scene_surface->node, prev);
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wlr_scene_node_place_above(&subsurface_tree->scene_surface->buffer->node, prev);
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}
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prev = &subsurface_tree->scene_surface->node;
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prev = &subsurface_tree->scene_surface->buffer->node;
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wl_list_for_each(subsurface, &surface->current.subsurfaces_above,
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current.link) {
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179
types/scene/surface.c
Normal file
179
types/scene/surface.c
Normal file
@ -0,0 +1,179 @@
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#include <stdlib.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include "types/wlr_scene.h"
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static void handle_scene_buffer_output_enter(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, output_enter);
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struct wlr_scene_output *output = data;
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wlr_surface_send_enter(surface->surface, output->output);
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}
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static void handle_scene_buffer_output_leave(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, output_leave);
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struct wlr_scene_output *output = data;
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wlr_surface_send_leave(surface->surface, output->output);
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}
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static void handle_scene_buffer_output_present(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, output_present);
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struct wlr_scene_output *scene_output = data;
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if (surface->buffer->primary_output == scene_output) {
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struct wlr_scene *root = scene_node_get_root(&surface->buffer->node);
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struct wlr_presentation *presentation = root->presentation;
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if (presentation) {
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wlr_presentation_surface_sampled_on_output(
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presentation, surface->surface, scene_output->output);
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}
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}
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}
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static void handle_scene_buffer_frame_done(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, frame_done);
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struct timespec *now = data;
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wlr_surface_send_frame_done(surface->surface, now);
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}
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static void scene_surface_handle_surface_destroy(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, surface_destroy);
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wlr_scene_node_destroy(&surface->buffer->node);
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}
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static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
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struct wlr_surface *surface) {
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struct wlr_surface_state *state = &surface->current;
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struct wlr_fbox src_box;
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wlr_surface_get_buffer_source_box(surface, &src_box);
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wlr_scene_buffer_set_source_box(scene_buffer, &src_box);
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wlr_scene_buffer_set_dest_size(scene_buffer, state->width, state->height);
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wlr_scene_buffer_set_transform(scene_buffer, state->transform);
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if (surface->buffer) {
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wlr_scene_buffer_set_buffer_with_damage(scene_buffer,
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&surface->buffer->base, &surface->buffer_damage);
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} else {
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wlr_scene_buffer_set_buffer(scene_buffer, NULL);
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}
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}
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static void handle_scene_surface_surface_commit(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, surface_commit);
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struct wlr_scene_buffer *scene_buffer = surface->buffer;
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set_buffer_with_surface_state(scene_buffer, surface->surface);
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// Even if the surface hasn't submitted damage, schedule a new frame if
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// the client has requested a wl_surface.frame callback. Check if the node
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// is visible. If not, the client will never receive a frame_done event
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// anyway so it doesn't make sense to schedule here.
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int lx, ly;
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bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly);
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if (!wl_list_empty(&surface->surface->current.frame_callback_list) &&
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surface->buffer->primary_output != NULL && enabled) {
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wlr_output_schedule_frame(surface->buffer->primary_output->output);
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}
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}
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static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buffer,
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int sx, int sy) {
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_buffer(scene_buffer);
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return wlr_surface_point_accepts_input(scene_surface->surface, sx, sy);
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}
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static void surface_addon_destroy(struct wlr_addon *addon) {
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struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
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wlr_addon_finish(&surface->addon);
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wl_list_remove(&surface->output_enter.link);
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wl_list_remove(&surface->output_leave.link);
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wl_list_remove(&surface->output_present.link);
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wl_list_remove(&surface->frame_done.link);
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wl_list_remove(&surface->surface_destroy.link);
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wl_list_remove(&surface->surface_commit.link);
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free(surface);
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}
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static const struct wlr_addon_interface surface_addon_impl = {
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.name = "wlr_scene_surface",
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.destroy = surface_addon_destroy,
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};
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struct wlr_scene_surface *wlr_scene_surface_from_buffer(
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struct wlr_scene_buffer *scene_buffer) {
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struct wlr_addon *addon = wlr_addon_find(&scene_buffer->node.addons,
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scene_buffer, &surface_addon_impl);
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if (!addon) {
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return NULL;
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}
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struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
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return surface;
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}
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
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struct wlr_surface *wlr_surface) {
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struct wlr_scene_surface *surface = calloc(1, sizeof(*surface));
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if (surface == NULL) {
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return NULL;
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}
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_create(parent, NULL);
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if (!scene_buffer) {
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free(surface);
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return NULL;
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}
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surface->buffer = scene_buffer;
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surface->surface = wlr_surface;
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scene_buffer->point_accepts_input = scene_buffer_point_accepts_input;
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surface->output_enter.notify = handle_scene_buffer_output_enter;
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wl_signal_add(&scene_buffer->events.output_enter, &surface->output_enter);
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surface->output_leave.notify = handle_scene_buffer_output_leave;
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wl_signal_add(&scene_buffer->events.output_leave, &surface->output_leave);
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surface->output_present.notify = handle_scene_buffer_output_present;
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wl_signal_add(&scene_buffer->events.output_present, &surface->output_present);
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surface->frame_done.notify = handle_scene_buffer_frame_done;
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wl_signal_add(&scene_buffer->events.frame_done, &surface->frame_done);
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surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
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wl_signal_add(&wlr_surface->events.destroy, &surface->surface_destroy);
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surface->surface_commit.notify = handle_scene_surface_surface_commit;
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wl_signal_add(&wlr_surface->events.commit, &surface->surface_commit);
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wlr_addon_init(&surface->addon, &scene_buffer->node.addons,
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scene_buffer, &surface_addon_impl);
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set_buffer_with_surface_state(scene_buffer, wlr_surface);
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return surface;
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}
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@ -18,12 +18,6 @@ static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
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return (struct wlr_scene *)node;
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}
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struct wlr_scene_surface *wlr_scene_surface_from_node(
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struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_SURFACE);
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return (struct wlr_scene_surface *)node;
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}
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static struct wlr_scene_rect *scene_rect_from_node(
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struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_RECT);
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@ -96,18 +90,6 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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wl_list_remove(&scene->presentation_destroy.link);
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break;
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case WLR_SCENE_NODE_SURFACE:;
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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wl_list_for_each(scene_output, &scene->outputs, link) {
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// This is a noop if wlr_surface_send_enter() wasn't previously called for
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// the given output.
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wlr_surface_send_leave(scene_surface->surface, scene_output->output);
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}
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wl_list_remove(&scene_surface->surface_commit.link);
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wl_list_remove(&scene_surface->surface_destroy.link);
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break;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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@ -161,58 +143,8 @@ struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent) {
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return tree;
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}
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static void scene_surface_handle_surface_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_surface *scene_surface =
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wl_container_of(listener, scene_surface, surface_destroy);
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wlr_scene_node_destroy(&scene_surface->node);
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}
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static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly);
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// This function must be called whenever the coordinates/dimensions of a scene
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// surface or scene output change. It is not necessary to call when a scene
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// surface's node is enabled/disabled or obscured by other nodes. To quote the
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// protocol: "The surface might be hidden even if no leave event has been sent."
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static void scene_surface_update_outputs(
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struct wlr_scene_surface *scene_surface,
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int lx, int ly, struct wlr_scene *scene) {
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struct wlr_box surface_box = {
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.x = lx,
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.y = ly,
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.width = scene_surface->surface->current.width,
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.height = scene_surface->surface->current.height,
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};
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int largest_overlap = 0;
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scene_surface->primary_output = NULL;
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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struct wlr_box output_box = {
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.x = scene_output->x,
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.y = scene_output->y,
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};
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wlr_output_effective_resolution(scene_output->output,
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&output_box.width, &output_box.height);
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struct wlr_box intersection;
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if (wlr_box_intersection(&intersection, &surface_box, &output_box)) {
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int overlap = intersection.width * intersection.height;
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if (overlap > largest_overlap) {
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largest_overlap = overlap;
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scene_surface->primary_output = scene_output->output;
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}
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// These enter/leave functions are a noop if the event has already been
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// sent for the given output.
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wlr_surface_send_enter(scene_surface->surface, scene_output->output);
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} else {
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wlr_surface_send_leave(scene_surface->surface, scene_output->output);
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}
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}
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}
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// This function must be called whenever the coordinates/dimensions of a scene
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// buffer or scene output change. It is not necessary to call when a scene
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// buffer's node is enabled/disabled or obscured by other nodes.
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@ -258,11 +190,7 @@ static void scene_buffer_update_outputs(
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static void _scene_node_update_outputs(
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struct wlr_scene_node *node, int lx, int ly, struct wlr_scene *scene) {
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if (node->type == WLR_SCENE_NODE_SURFACE) {
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_node(node);
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scene_surface_update_outputs(scene_surface, lx, ly, scene);
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *scene_buffer =
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wlr_scene_buffer_from_node(node);
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scene_buffer_update_outputs(scene_buffer, lx, ly, scene);
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@ -282,86 +210,6 @@ static void scene_node_update_outputs(struct wlr_scene_node *node) {
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_scene_node_update_outputs(node, lx, ly, scene);
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}
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static void scene_surface_handle_surface_commit(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_surface *scene_surface =
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wl_container_of(listener, scene_surface, surface_commit);
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struct wlr_surface *surface = scene_surface->surface;
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struct wlr_scene *scene = scene_node_get_root(&scene_surface->node);
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int lx, ly;
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bool enabled = wlr_scene_node_coords(&scene_surface->node, &lx, &ly);
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if (surface->current.width != scene_surface->prev_width ||
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surface->current.height != scene_surface->prev_height) {
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scene_surface_update_outputs(scene_surface, lx, ly, scene);
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scene_surface->prev_width = surface->current.width;
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scene_surface->prev_height = surface->current.height;
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}
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if (!enabled) {
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||||
return;
|
||||
}
|
||||
|
||||
// Even if the surface hasn't submitted damage, schedule a new frame if
|
||||
// the client has requested a wl_surface.frame callback.
|
||||
if (!wl_list_empty(&surface->current.frame_callback_list) &&
|
||||
scene_surface->primary_output != NULL) {
|
||||
wlr_output_schedule_frame(scene_surface->primary_output);
|
||||
}
|
||||
|
||||
if (!pixman_region32_not_empty(&surface->buffer_damage)) {
|
||||
return;
|
||||
}
|
||||
|
||||
struct wlr_scene_output *scene_output;
|
||||
wl_list_for_each(scene_output, &scene->outputs, link) {
|
||||
struct wlr_output *output = scene_output->output;
|
||||
|
||||
pixman_region32_t damage;
|
||||
pixman_region32_init(&damage);
|
||||
wlr_surface_get_effective_damage(surface, &damage);
|
||||
|
||||
pixman_region32_translate(&damage,
|
||||
lx - scene_output->x, ly - scene_output->y);
|
||||
|
||||
wlr_region_scale(&damage, &damage, output->scale);
|
||||
if (ceil(output->scale) > surface->current.scale) {
|
||||
// When scaling up a surface it'll become blurry, so we need to
|
||||
// expand the damage region.
|
||||
wlr_region_expand(&damage, &damage,
|
||||
ceil(output->scale) - surface->current.scale);
|
||||
}
|
||||
wlr_output_damage_add(scene_output->damage, &damage);
|
||||
pixman_region32_fini(&damage);
|
||||
}
|
||||
}
|
||||
|
||||
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
|
||||
struct wlr_surface *surface) {
|
||||
struct wlr_scene_surface *scene_surface =
|
||||
calloc(1, sizeof(struct wlr_scene_surface));
|
||||
if (scene_surface == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
scene_node_init(&scene_surface->node, WLR_SCENE_NODE_SURFACE, parent);
|
||||
|
||||
scene_surface->surface = surface;
|
||||
|
||||
scene_surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
|
||||
wl_signal_add(&surface->events.destroy, &scene_surface->surface_destroy);
|
||||
|
||||
scene_surface->surface_commit.notify = scene_surface_handle_surface_commit;
|
||||
wl_signal_add(&surface->events.commit, &scene_surface->surface_commit);
|
||||
|
||||
scene_node_damage_whole(&scene_surface->node);
|
||||
|
||||
scene_node_update_outputs(&scene_surface->node);
|
||||
|
||||
return scene_surface;
|
||||
}
|
||||
|
||||
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
|
||||
int width, int height, const float color[static 4]) {
|
||||
struct wlr_scene_rect *scene_rect =
|
||||
@ -589,12 +437,6 @@ static void scene_node_get_size(struct wlr_scene_node *node,
|
||||
case WLR_SCENE_NODE_ROOT:
|
||||
case WLR_SCENE_NODE_TREE:
|
||||
return;
|
||||
case WLR_SCENE_NODE_SURFACE:;
|
||||
struct wlr_scene_surface *scene_surface =
|
||||
wlr_scene_surface_from_node(node);
|
||||
*width = scene_surface->surface->current.width;
|
||||
*height = scene_surface->surface->current.height;
|
||||
break;
|
||||
case WLR_SCENE_NODE_RECT:;
|
||||
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
|
||||
*width = scene_rect->width;
|
||||
@ -838,10 +680,6 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
|
||||
case WLR_SCENE_NODE_ROOT:
|
||||
case WLR_SCENE_NODE_TREE:
|
||||
break;
|
||||
case WLR_SCENE_NODE_SURFACE:;
|
||||
struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
|
||||
intersects = wlr_surface_point_accepts_input(scene_surface->surface, lx, ly);
|
||||
break;
|
||||
case WLR_SCENE_NODE_RECT:;
|
||||
int width, height;
|
||||
scene_node_get_size(node, &width, &height);
|
||||
@ -948,9 +786,6 @@ static void render_texture(struct wlr_output *output,
|
||||
struct render_data {
|
||||
struct wlr_scene_output *scene_output;
|
||||
pixman_region32_t *damage;
|
||||
|
||||
// May be NULL
|
||||
struct wlr_presentation *presentation;
|
||||
};
|
||||
|
||||
static void render_node_iterator(struct wlr_scene_node *node,
|
||||
@ -975,30 +810,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
|
||||
case WLR_SCENE_NODE_TREE:
|
||||
/* Root or tree node has nothing to render itself */
|
||||
break;
|
||||
case WLR_SCENE_NODE_SURFACE:;
|
||||
struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
|
||||
struct wlr_surface *surface = scene_surface->surface;
|
||||
|
||||
texture = wlr_surface_get_texture(surface);
|
||||
if (texture == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
transform = wlr_output_transform_invert(surface->current.transform);
|
||||
wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
|
||||
output->transform_matrix);
|
||||
|
||||
struct wlr_fbox src_box = {0};
|
||||
wlr_surface_get_buffer_source_box(surface, &src_box);
|
||||
|
||||
render_texture(output, output_damage, texture,
|
||||
&src_box, &dst_box, matrix);
|
||||
|
||||
if (data->presentation != NULL && scene_surface->primary_output == output) {
|
||||
wlr_presentation_surface_sampled_on_output(data->presentation,
|
||||
surface, output);
|
||||
}
|
||||
break;
|
||||
case WLR_SCENE_NODE_RECT:;
|
||||
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
|
||||
|
||||
@ -1141,11 +952,7 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
|
||||
|
||||
static void scene_node_remove_output(struct wlr_scene_node *node,
|
||||
struct wlr_scene_output *output) {
|
||||
if (node->type == WLR_SCENE_NODE_SURFACE) {
|
||||
struct wlr_scene_surface *scene_surface =
|
||||
wlr_scene_surface_from_node(node);
|
||||
wlr_surface_send_leave(scene_surface->surface, output->output);
|
||||
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
|
||||
if (node->type == WLR_SCENE_NODE_BUFFER) {
|
||||
struct wlr_scene_buffer *scene_buffer =
|
||||
wlr_scene_buffer_from_node(node);
|
||||
uint64_t mask = 1ull << output->index;
|
||||
@ -1246,15 +1053,6 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
|
||||
struct wlr_scene_node *node = check_scanout_data.node;
|
||||
struct wlr_buffer *buffer;
|
||||
switch (node->type) {
|
||||
case WLR_SCENE_NODE_SURFACE:;
|
||||
struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
|
||||
if (scene_surface->surface->buffer == NULL ||
|
||||
scene_surface->surface->current.viewport.has_src ||
|
||||
scene_surface->surface->current.transform != output->transform) {
|
||||
return false;
|
||||
}
|
||||
buffer = &scene_surface->surface->buffer->base;
|
||||
break;
|
||||
case WLR_SCENE_NODE_BUFFER:;
|
||||
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
|
||||
if (scene_buffer->buffer == NULL ||
|
||||
@ -1274,18 +1072,6 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
|
||||
return false;
|
||||
}
|
||||
|
||||
struct wlr_presentation *presentation = scene_output->scene->presentation;
|
||||
if (presentation != NULL && node->type == WLR_SCENE_NODE_SURFACE) {
|
||||
struct wlr_scene_surface *scene_surface =
|
||||
wlr_scene_surface_from_node(node);
|
||||
// Since outputs may overlap, we still need to check this even though
|
||||
// we know that the surface size matches the size of this output.
|
||||
if (scene_surface->primary_output == output) {
|
||||
wlr_presentation_surface_sampled_on_output(presentation,
|
||||
scene_surface->surface, output);
|
||||
}
|
||||
}
|
||||
|
||||
if (node->type == WLR_SCENE_NODE_BUFFER) {
|
||||
struct wlr_scene_buffer *scene_buffer =
|
||||
wlr_scene_buffer_from_node(node);
|
||||
@ -1340,7 +1126,6 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
||||
struct render_data data = {
|
||||
.scene_output = scene_output,
|
||||
.damage = &damage,
|
||||
.presentation = scene_output->scene->presentation,
|
||||
};
|
||||
scene_node_for_each_node(&scene_output->scene->node,
|
||||
-scene_output->x, -scene_output->y,
|
||||
@ -1373,14 +1158,6 @@ static void scene_node_send_frame_done(struct wlr_scene_node *node,
|
||||
return;
|
||||
}
|
||||
|
||||
if (node->type == WLR_SCENE_NODE_SURFACE) {
|
||||
struct wlr_scene_surface *scene_surface =
|
||||
wlr_scene_surface_from_node(node);
|
||||
if (scene_surface->primary_output == scene_output->output) {
|
||||
wlr_surface_send_frame_done(scene_surface->surface, now);
|
||||
}
|
||||
}
|
||||
|
||||
if (node->type == WLR_SCENE_NODE_BUFFER) {
|
||||
struct wlr_scene_buffer *scene_buffer =
|
||||
wlr_scene_buffer_from_node(node);
|
||||
|
Loading…
Reference in New Issue
Block a user