diff --git a/render/pixman/pass.c b/render/pixman/pass.c index ccd629ede..24b8a1b98 100644 --- a/render/pixman/pass.c +++ b/render/pixman/pass.c @@ -155,13 +155,6 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass, pixman_transform_translate(&transform, NULL, pixman_int_to_fixed(src_box.x), pixman_int_to_fixed(src_box.y)); - // GPUs have a half pixel shift compared to pixman because GPU coordinates refer - // to the centre of each pixel rather than its top-left. This makes no difference - // when there's no transforms as we still copy the correct pixel across. But when - // we do scaling it does make a visible difference, so account for it here. - pixman_transform_translate(&transform, NULL, - -pixman_double_to_fixed(0.5), -pixman_double_to_fixed(0.5)); - pixman_image_set_transform(texture->image, &transform); switch (options->filter_mode) {