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tinywl: Release everything before destroy
This makes -Db_sanatize=address happy.
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@ -1001,8 +1001,12 @@ int main(int argc, char *argv[]) {
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socket);
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wl_display_run(server.wl_display);
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/* Once wl_display_run returns, we shut down the server. */
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/* Once wl_display_run returns, we destroy all clients then shut down the
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* server. */
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wl_display_destroy_clients(server.wl_display);
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wlr_scene_node_destroy(&server.scene->tree.node);
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wlr_xcursor_manager_destroy(server.cursor_mgr);
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wlr_output_layout_destroy(server.output_layout);
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wl_display_destroy(server.wl_display);
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return 0;
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}
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