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wlr_scene: Initialize region32 before trying to use it
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@ -1497,6 +1497,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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wlr_renderer_begin(renderer, output->width, output->height);
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pixman_region32_t background;
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pixman_region32_init(&background);
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pixman_region32_copy(&background, &damage);
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// Cull areas of the background that are occluded by opaque regions of
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