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scene: add wlr_scene_output.events.destroy
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@ -164,6 +164,10 @@ struct wlr_scene_output {
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int x, y;
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struct {
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struct wl_signal destroy;
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} events;
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// private state
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uint8_t index;
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@ -999,6 +999,8 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
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assert(scene_output->index < 64);
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wl_list_insert(prev_output_link, &scene_output->link);
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wl_signal_init(&scene_output->events.destroy);
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scene_output->output_commit.notify = scene_output_handle_commit;
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wl_signal_add(&output->events.commit, &scene_output->output_commit);
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@ -1035,6 +1037,8 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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return;
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}
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wlr_signal_emit_safe(&scene_output->events.destroy, NULL);
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scene_node_remove_output(&scene_output->scene->tree.node, scene_output);
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wlr_addon_finish(&scene_output->addon);
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