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scene: resize damage ring on geometry update
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@ -1508,6 +1508,10 @@ static void scene_node_output_update(struct wlr_scene_node *node,
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static void scene_output_update_geometry(struct wlr_scene_output *scene_output,
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static void scene_output_update_geometry(struct wlr_scene_output *scene_output,
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bool force_update) {
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bool force_update) {
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int ring_width, ring_height;
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wlr_output_transformed_resolution(scene_output->output, &ring_width, &ring_height);
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wlr_damage_ring_set_bounds(&scene_output->damage_ring, ring_width, ring_height);
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scene_output_damage_whole(scene_output);
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scene_output_damage_whole(scene_output);
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scene_node_output_update(&scene_output->scene->tree.node,
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scene_node_output_update(&scene_output->scene->tree.node,
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