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scene: simplify scene_node_update() condition when setting buffer
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@ -666,17 +666,16 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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// coordinates.
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// coordinates.
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assert(buffer || !damage);
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assert(buffer || !damage);
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bool update = false;
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bool mapped = buffer != NULL;
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if (buffer) {
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bool prev_mapped = scene_buffer->buffer != NULL || scene_buffer->texture != NULL;
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// if this node used to not be mapped or its previous displayed
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// buffer region will be different from what the new buffer would
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// if this node used to not be mapped or its previous displayed
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// produce we need to update the node.
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// buffer region will be different from what the new buffer would
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update = (!scene_buffer->buffer && !scene_buffer->texture) ||
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// produce we need to update the node.
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(scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
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bool update = mapped != prev_mapped;
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(scene_buffer->buffer_width != buffer->width ||
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if (buffer != NULL && scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0) {
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scene_buffer->buffer_height != buffer->height));
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update = update || scene_buffer->buffer_width != buffer->width ||
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} else {
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scene_buffer->buffer_height != buffer->height;
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update = true;
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}
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}
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wlr_texture_destroy(scene_buffer->texture);
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wlr_texture_destroy(scene_buffer->texture);
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