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input-device: add doc comments
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@ -16,19 +16,33 @@ enum wlr_button_state {
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WLR_BUTTON_PRESSED,
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};
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/**
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* Type of an input device.
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*/
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enum wlr_input_device_type {
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WLR_INPUT_DEVICE_KEYBOARD,
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WLR_INPUT_DEVICE_POINTER,
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WLR_INPUT_DEVICE_TOUCH,
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WLR_INPUT_DEVICE_TABLET_TOOL,
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WLR_INPUT_DEVICE_TABLET_PAD,
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WLR_INPUT_DEVICE_SWITCH,
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WLR_INPUT_DEVICE_KEYBOARD, // struct wlr_keyboard
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WLR_INPUT_DEVICE_POINTER, // struct wlr_pointer
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WLR_INPUT_DEVICE_TOUCH, // struct wlr_touch
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WLR_INPUT_DEVICE_TABLET_TOOL, // struct wlr_tablet_tool
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WLR_INPUT_DEVICE_TABLET_PAD, // struct wlr_tablet_pad
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WLR_INPUT_DEVICE_SWITCH, // struct wlr_switch
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};
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/**
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* An input device.
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*
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* Depending on its type, the input device can be converted to a more specific
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* type. See the various wlr_*_from_input_device() functions.
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*
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* Input devices are typically advertised by the new_input event in
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* struct wlr_backend.
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*
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* The vendor/product are bus-specific identifiers.
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*/
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struct wlr_input_device {
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enum wlr_input_device_type type;
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unsigned int vendor, product;
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char *name;
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char *name; // may be NULL
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struct {
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struct wl_signal destroy;
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