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surface: don't unset width and height in finalize
During surface finalization we may not have received a new buffer, resetting width and height in this case is wrong since we display the old buffer in this case.
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c768309ab4
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c18c419b56
@ -174,16 +174,16 @@ static void surface_state_finalize(struct wlr_surface *surface,
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}
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}
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if (state->buffer_resource != NULL) {
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if (state->viewport.has_dst) {
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if (state->viewport.has_dst) {
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if (state->buffer_width == 0 && state->buffer_height == 0) {
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state->width = state->height = 0;
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} else {
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state->width = state->viewport.dst_width;
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state->height = state->viewport.dst_height;
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} else {
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surface_state_viewport_src_size(state,
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&state->width, &state->height);
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}
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} else {
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state->width = state->height = 0;
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surface_state_viewport_src_size(state,
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&state->width, &state->height);
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}
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pixman_region32_intersect_rect(&state->surface_damage,
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