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render/vulkan: Fix 3dlut stage span map offset
The mapping is shared between all users of the stage span, so it should always map the whole thing and apply the allocation offset to the mapped pointer.
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6da71b6a89
commit
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@ -823,14 +823,14 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
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}
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if (!span.buffer->cpu_mapping) {
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res = vkMapMemory(dev, span.buffer->memory, span.alloc.start, size, 0, &span.buffer->cpu_mapping);
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res = vkMapMemory(dev, span.buffer->memory, 0, VK_WHOLE_SIZE, 0, &span.buffer->cpu_mapping);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkMapMemory", res);
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goto fail_imageview;
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}
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}
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float *dst = span.buffer->cpu_mapping;
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char *map = (char*)span.buffer->cpu_mapping + span.alloc.start;
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float *dst = (float*)map;
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size_t dim_len = lut_3d->dim_len;
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for (size_t b_index = 0; b_index < dim_len; b_index++) {
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for (size_t g_index = 0; g_index < dim_len; g_index++) {
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