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wlr_scene: Use wlr_box_equal
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@ -1429,10 +1429,7 @@ static bool scene_node_try_direct_scanout(struct wlr_scene_node *node,
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wlr_scene_node_coords(node, &node_box.x, &node_box.y);
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wlr_scene_node_coords(node, &node_box.x, &node_box.y);
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scene_node_get_size(node, &node_box.width, &node_box.height);
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scene_node_get_size(node, &node_box.width, &node_box.height);
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if (node_box.x != box->x ||
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if (!wlr_box_equal(box, &node_box)) {
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node_box.y != box->y ||
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node_box.width != box->width ||
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node_box.height != box->height) {
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return false;
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return false;
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}
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}
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