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wlr_scene: Hook up RERENDER logic
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@ -1104,6 +1104,8 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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struct wlr_output *output = scene_output->output;
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enum wlr_scene_debug_damage_option debug_damage =
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scene_output->scene->debug_damage_option;
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struct wlr_renderer *renderer = output->renderer;
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assert(renderer != NULL);
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@ -1120,6 +1122,10 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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return true;
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}
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if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_RERENDER) {
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wlr_output_damage_add_whole(scene_output->damage);
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}
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bool needs_frame;
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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