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synced 2024-11-25 08:32:30 +00:00
backend/headless: drop wlr_headless_backend_create_with_renderer
The headless backend no longer needs a parent renderer: it no longer needs to return it in wlr_backend_impl.get_renderer, nor does it need to return its DRM FD in wlr_backend_impl.get_drm_fd. Drop this function altogether since it now behaves exactly like wlr_headless_backend_create.
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@ -78,20 +78,6 @@ static void handle_display_destroy(struct wl_listener *listener, void *data) {
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backend_destroy(&backend->backend);
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}
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static bool backend_init(struct wlr_headless_backend *backend,
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struct wl_display *display) {
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wlr_backend_init(&backend->backend, &backend_impl);
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backend->display = display;
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wl_list_init(&backend->outputs);
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wl_list_init(&backend->input_devices);
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backend->display_destroy.notify = handle_display_destroy;
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wl_display_add_destroy_listener(display, &backend->display_destroy);
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return true;
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}
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struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) {
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wlr_log(WLR_INFO, "Creating headless backend");
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@ -102,29 +88,14 @@ struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) {
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return NULL;
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}
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if (!backend_init(backend, display)) {
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free(backend);
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return NULL;
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}
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wlr_backend_init(&backend->backend, &backend_impl);
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return &backend->backend;
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}
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backend->display = display;
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wl_list_init(&backend->outputs);
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wl_list_init(&backend->input_devices);
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struct wlr_backend *wlr_headless_backend_create_with_renderer(
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struct wl_display *display, struct wlr_renderer *renderer) {
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wlr_log(WLR_INFO, "Creating headless backend with parent renderer");
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struct wlr_headless_backend *backend =
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calloc(1, sizeof(struct wlr_headless_backend));
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if (!backend) {
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wlr_log(WLR_ERROR, "Failed to allocate wlr_headless_backend");
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return NULL;
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}
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if (!backend_init(backend, display)) {
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free(backend);
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return NULL;
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}
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backend->display_destroy.notify = handle_display_destroy;
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wl_display_add_destroy_listener(display, &backend->display_destroy);
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return &backend->backend;
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}
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@ -18,11 +18,6 @@
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* default.
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*/
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struct wlr_backend *wlr_headless_backend_create(struct wl_display *display);
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/**
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* Creates a headless backend with an existing renderer.
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*/
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struct wlr_backend *wlr_headless_backend_create_with_renderer(
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struct wl_display *display, struct wlr_renderer *renderer);
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/**
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* Create a new headless output backed by an in-memory EGL framebuffer. You can
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* read pixels from this framebuffer via wlr_renderer_read_pixels but it is
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