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Use correct pixel format enum in touch example
Fix a call to `wlr_surface_attach_pixels()` in the main method of the touch example to use the correct enum for this method (wayland instead of gl).
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@ -106,7 +106,7 @@ int main(int argc, char *argv[]) {
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state.renderer = wlr_gles2_renderer_init();
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state.renderer = wlr_gles2_renderer_init();
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state.cat_texture = wlr_render_surface_init(state.renderer);
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state.cat_texture = wlr_render_surface_init(state.renderer);
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wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
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wlr_surface_attach_pixels(state.cat_texture, WL_SHM_FORMAT_ARGB8888,
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cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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compositor_run(&compositor);
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compositor_run(&compositor);
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