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rootston: Keep focus unchanged when non-focusable element clicked
Before this change, a view would lose focus after clicking something that's not keyboard-interactive. This would lead to edge cases with layer-shell windows like input methods, which are pointer-only-interactive, but are not intended to change the state of any focus.
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@ -273,7 +273,9 @@ static void roots_cursor_press_button(struct roots_cursor *cursor,
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}
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}
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break;
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break;
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case WLR_BUTTON_PRESSED:
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case WLR_BUTTON_PRESSED:
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if (view) {
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roots_seat_set_focus(seat, view);
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roots_seat_set_focus(seat, view);
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}
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if (surface && wlr_surface_is_layer_surface(surface)) {
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if (surface && wlr_surface_is_layer_surface(surface)) {
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struct wlr_layer_surface *layer =
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struct wlr_layer_surface *layer =
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wlr_layer_surface_from_wlr_surface(surface);
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wlr_layer_surface_from_wlr_surface(surface);
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