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wlr_scene: Drop map/unmap listeners from layer_shell_v1
Redundant.
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@ -9,8 +9,6 @@ static void scene_layer_surface_handle_tree_destroy(
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// tree and surface_node will be cleaned up by scene_node_finish
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// tree and surface_node will be cleaned up by scene_node_finish
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wl_list_remove(&scene_layer_surface->tree_destroy.link);
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wl_list_remove(&scene_layer_surface->tree_destroy.link);
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wl_list_remove(&scene_layer_surface->layer_surface_destroy.link);
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wl_list_remove(&scene_layer_surface->layer_surface_destroy.link);
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wl_list_remove(&scene_layer_surface->layer_surface_map.link);
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wl_list_remove(&scene_layer_surface->layer_surface_unmap.link);
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free(scene_layer_surface);
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free(scene_layer_surface);
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}
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}
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@ -21,20 +19,6 @@ static void scene_layer_surface_handle_layer_surface_destroy(
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wlr_scene_node_destroy(&scene_layer_surface->tree->node);
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wlr_scene_node_destroy(&scene_layer_surface->tree->node);
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}
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}
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static void scene_layer_surface_handle_layer_surface_map(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_layer_surface_v1 *scene_layer_surface =
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wl_container_of(listener, scene_layer_surface, layer_surface_map);
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wlr_scene_node_set_enabled(&scene_layer_surface->tree->node, true);
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}
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static void scene_layer_surface_handle_layer_surface_unmap(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_layer_surface_v1 *scene_layer_surface =
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wl_container_of(listener, scene_layer_surface, layer_surface_unmap);
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wlr_scene_node_set_enabled(&scene_layer_surface->tree->node, false);
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}
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static void layer_surface_exclusive_zone(
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static void layer_surface_exclusive_zone(
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struct wlr_layer_surface_v1_state *state,
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struct wlr_layer_surface_v1_state *state,
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struct wlr_box *usable_area) {
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struct wlr_box *usable_area) {
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@ -176,16 +160,6 @@ struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
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wl_signal_add(&layer_surface->events.destroy,
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wl_signal_add(&layer_surface->events.destroy,
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&scene_layer_surface->layer_surface_destroy);
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&scene_layer_surface->layer_surface_destroy);
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scene_layer_surface->layer_surface_map.notify =
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scene_layer_surface_handle_layer_surface_map;
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wl_signal_add(&layer_surface->surface->events.map,
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&scene_layer_surface->layer_surface_map);
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scene_layer_surface->layer_surface_unmap.notify =
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scene_layer_surface_handle_layer_surface_unmap;
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wl_signal_add(&layer_surface->surface->events.unmap,
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&scene_layer_surface->layer_surface_unmap);
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wlr_scene_node_set_enabled(&scene_layer_surface->tree->node,
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wlr_scene_node_set_enabled(&scene_layer_surface->tree->node,
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layer_surface->surface->mapped);
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layer_surface->surface->mapped);
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